debug-render
FeaturedDebug a WRONG or imperfect render (not a hard error) by inspecting inputs and intermediate steps with run-to-node. Render one branch up to an output, preview-tap latents/masks/preprocessor maps, localize the first bad stage, then fix. Use when a final image/video completes but looks wrong, such as artifacts, wrong subject/pose/composition/color, blur, a ControlNet/IPAdapter/mask/LoRA not taking, or a two-stage refiner or upscale degrading the result. For errors/OOM/missing nodes use the troubleshooting skill.
Install
Quality Score: 88/100
Skill Content
Details
- Author
- artokun
- Repository
- artokun/comfyui-mcp
- Created
- 6 months ago
- Last Updated
- yesterday
- Language
- TypeScript
- License
- MIT
Integrates with
Similar Skills
Semantically similar based on skill content — not just same category
render-debugging
Diagnosing visual artifacts by isolating which stage of the frame produces them - missing or black objects, z-fighting, flickering, wrong colours, shadow acne, sorting errors, and platform-specific visual differences. Use when something looks wrong and it is not obvious why, and before changing settings hoping the artifact disappears.
visual-check
Verify a Workmelt change by looking at the rendered picture — captures, screenshots, image diffs, baselines, the goal/visibility/cost gate, and the browser playtests. Use this skill whenever the work calls for a capture or a screenshot, whenever a change touches shading, post-processing, materials, lighting, layout or the HUD and someone needs to see whether the frame is right, whenever `tools/capture.mjs` / `imagediff.mjs` / `goal.mjs` / `visibility.mjs` / `cost.mjs` / `profile.mjs` are involved, and whenever performance or quality-tier work needs measuring. Also use it before reporting fps or a perf number, and before claiming a visual check passed.
troubleshooting
Common ComfyUI errors and fixes. OOM, missing nodes, dtype mismatches, black images, and debugging strategies