mass-ulw
SolidDrives dependency-ordered child work through the native workflow tool, one run per phase with retry/amend/send recovery. Use when the user asks for mass-ulw, a DAG of tasks, or fan-out work where some tasks must wait on others.
Install
Quality Score: 86/100
Skill Content
Details
- Author
- code-yeongyu
- Repository
- code-yeongyu/oh-my-openagent
- Created
- 9 months ago
- Last Updated
- yesterday
- Language
- TypeScript
- License
- NOASSERTION
Integrates with
Similar Skills
Semantically similar based on skill content — not just same category
ulw-loop
A goal-like loop that decomposes work into systematic, evidence-bound ultrawork steps. Use when the user wants a goal loop or durable, checkpointed execution.
workflow
Use when the user wants to design or scaffold a one-shot multi-agent fan-out / decomposition orchestration — review code across N dimensions, migrate N call-sites in parallel, research N sources, or split an implementation into parallel agents with per-agent model/effort assignment — landing as a written `.context/workflows/` workflow-spec (goal + fan-out shape + per-agent model table + gate policy) before the Workflow runs. Fires on "design a workflow to review X across N angles", "fan out agents to migrate every call-site", "orchestrate a multi-agent review of X", "decompose this into parallel agents with different models". Not for: executing a written multi-phase plan (/aidex:plan-exec); repeat-until-a-check-passes automation (/aidex:loop); planning multi-step work without orchestration (/aidex:plan); ecosystem audits (/aidex:aidex); project-state audits (/aidex:audit).
workflow
Orchestrate a MULTI-PHASE, dependent, or resumable run over many provider subagents from a JS script, off the main context (`cc-fleet workflow`). Use for fan-out→barrier→synthesis, per-item pipelines, loop-until-dry, or a run that must survive a kill and `--resume` from its journal. NOT a flat fan-out of independent tasks (that is /cc-fleet:subagent — cheaper, no script); NOT interactive collaboration (that is /cc-fleet:team); NOT trivial single-shot work for the main session.