unstuck

Featured

When a solution seems impossible and the path forward is blocked — the antidote to any roadblock or wall. Refuses to take no for an answer: classifies what kind of "no" you actually hit, then runs targeted lateral-thinking techniques (assumption autopsy, inversion, first principles, constraint toggling, analogical transfer, and more from a 10-technique inventory) until the wall cracks or is proven load-bearing. Generates a minimum of 10 angles before evaluating any. AGENTS: use this on yourself mid-task — when an API doesn't support what you need, an approach has failed twice, or a "that's not possible" / "the only option is" sentence is forming in your response, run the fast path BEFORE reporting a dead end; every dead-end report should arrive with tried-angles receipts. Archives every wall to ~/.config/makerskills/unstuck/archive/ so you learn which techniques crack YOUR walls. Sits upstream of decide: turns "impossible" into 2–3 viable angles, then decide picks one. Triggers on "/unstuck," "I'm stuck," "th

AI & Automation 229 stars 23 forks Updated 2 days ago MIT

Install

View on GitHub

Quality Score: 92/100

Stars 20%
79
Recency 20%
100
Frontmatter 20%
70
Documentation 15%
100
Issue Health 10%
50
License 10%
100
Description 5%
100

Skill Content

# /unstuck — The roadblock antidote Turns "impossible" into angles. Classifies the wall, runs the right lateral-thinking techniques against it, and doesn't stop at the first mediocre workaround. Output is either a set of viable angles with next actions — or an honest "this wall is load-bearing, reroute the goal." **Two modes:** - **User-invoked** — someone is stuck and asks. Full 7-step workflow below. - **Agent fast path** — YOU (the agent) hit the wall mid-task. See [Agent fast path](#agent-fast-path) — run it before telling the user something can't be done. ## The mental model: walls have types, and the type picks the crowbar "Impossible" is a claim, not a fact. It almost always decompiles into something weaker: *expensive*, *against the rules*, *nobody's done it*, *I don't know how*. Only *actually impossible* (physics, math, arithmetic) ends the session — and it ends it honestly. | Wall type | What "impossible" actually means | Lead techniques (see `references/techniques.md`) | |---|---|---| | **Assumption** | An inherited belief nobody re-verified | T1 assumption autopsy, T3 first principles | | **Framing** | The goal is stated in a way that excludes the answer | T4 altitude shift, T2 inversion, T5 work backwards | | **Gatekeeper** | A person/org said no | T10 interrogate the no, T6 analogical transfer | | **Tool/tech** | "X doesn't support Y" | T9 SCAMPER (substitute the primitive), T6 analogical transfer | | **Resource** | Not enough time/money/people | T7 constr...

Details

Author
coreyhaines31
Repository
coreyhaines31/makerskills
Created
1 months ago
Last Updated
2 days ago
Language
N/A
License
MIT

Bundled in these plugins

Similar Skills

Semantically similar based on skill content — not just same category