explore-unknowns
SolidGuide the user through a quadrant walk that maps the unknowns of a task — open by listing the known knowns, then work through known unknowns, unknown knowns, and unknown unknowns one stage at a time, ending with a complete four-quadrant map in the user's hands. Use when a request is ambiguous or underspecified, the codebase or domain is unfamiliar, the user will "know it when they see it", a reference implementation must be understood before porting, mid-build deviations from the plan need capturing, or a finished change needs buy-in or verified understanding before merge. Pairs with [write-spec](../write-spec/SKILL.md) — walk the quadrants to burn off fog before slicing, and feed the finished map into the spec.
Install
Quality Score: 84/100
Skill Content
Details
- Author
- dzhng
- Repository
- dzhng/duet-agent
- Created
- 3 months ago
- Last Updated
- 2 days ago
- Language
- TypeScript
- License
- Apache-2.0
Similar Skills
Semantically similar based on skill content — not just same category
finding-unknowns
Guide the user through a quadrant walk that maps the unknowns of a task — open by listing the known knowns, then work through known unknowns, unknown knowns, and unknown unknowns one stage at a time, ending with a complete four-quadrant map in the user's hands. Use when the user explicitly asks for a blindspot pass, unknown unknowns, "what am I missing / what should I be asking", a one-question-at-a-time interview, or several directions to react to; when ambiguity or unfamiliarity is high enough that building now would likely cause rework; when a reference implementation must be understood before porting; or for a named after-walk slice — implementation notes / deviations log, a buy-in doc, a quiz gate before merge, or a session handoff (run only that slice). Do not invoke for ordinary implementation of a sufficiently specified task.
find-your-unknowns
Before turning an agent loose on a coding task, surface the decisions you never specified — the gaps between your prompt (the "map") and the real codebase (the "territory"). Runs six prompt patterns (blind-spot pass, brainstorm/prototype, interview-me, reference-as-map, implementation-notes logging, quiz-me) to enumerate unknowns and shape the architecture up front. Use when the user says "help me scope this before I build it", "what am I missing", "find my blind spots", "interview me about this feature", "I don't know this codebase / this domain, help me prompt better", "de-risk this before the big run", or "surface the unknowns" — and BEFORE kicking off a large or architecture-shaping agent run on an under-specified task.
blindspot
Find the unknowns before they find the work — a read-only territory pass that surfaces the questions nobody knew to ask, judgment taught before a choice is extracted, and a quiz that catches the user's map up with what actually changed. Use when work enters territory the user calls unfamiliar, when the user is confirming a choice they can't evaluate, or when the user asks what they're missing or wants to be quizzed before accepting built work.