hyperframes

Solid

Build videos from HTML with HyperFrames. Author compositions with HTML + CSS + GSAP, use the CLI for init/preview/render/transcribe/tts, install reusable registry blocks and components, follow the GSAP animation reference, and turn any website into a video with the 7-step capture-to-video pipeline.

Web & Frontend 161 stars 17 forks Updated yesterday AGPL-3.0

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Quality Score: 85/100

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74
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100
Frontmatter 20%
70
Documentation 15%
100
Issue Health 10%
50
License 10%
100
Description 5%
100

Skill Content

# HyperFrames HTML is the source of truth for video. A composition is an HTML file with `data-*` attributes for timing, a GSAP timeline for animation, and CSS for appearance. The framework handles clip visibility, media playback, and timeline sync. ## Approach ### Discovery (exploratory requests only) For open-ended requests ("make me a product launch video", "create something for our brand") where the user hasn't committed to a direction, understand intent before picking colors: - **Audience** — who watches this? Developers? Executives? General consumers? - **Platform** — where does it play? Social (15s), website hero, product demo, internal? - **Priority** — what matters most? Motion quality? Content accuracy? Brand fidelity? Speed? - **Variations** — does the user want options, or a single best shot? For specific requests ("add a title card", "fix the timing on scene 3"), skip discovery. For exploratory requests, consider offering 2-3 variations that differ meaningfully — not just color swaps, but different pacing, energy levels, or structural approaches. One safe/expected, one ambitious. Don't mandate this — it's a tool available when appropriate. ### Step 1: Design system If `design.md` or `DESIGN.md` exists in the project, read it first (check both casings — they're different files on Linux). It's the source of truth for brand colors, fonts, and constraints. Use its exact values — don't invent colors or substitute fonts. Any format works (YAML frontmatter, pros...

Details

Author
edison7009
Repository
edison7009/Coffee-CLI
Created
3 months ago
Last Updated
yesterday
Language
Rust
License
AGPL-3.0

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AI & Automation Listed

hyperframes

Create video compositions, animations, title cards, overlays, captions, voiceovers, audio-reactive visuals, and scene transitions in HyperFrames HTML. Use when asked to build any HTML-based video content, add captions or subtitles synced to audio, generate text-to-speech narration, create audio-reactive animation (beat sync, glow, pulse driven by music), add animated text highlighting (marker sweeps, hand-drawn circles, burst lines, scribble, sketchout), or add transitions between scenes (crossfades, wipes, reveals, shader transitions). Covers composition authoring, timing, media, and the full video production workflow. For dev-loop CLI commands (init, lint, inspect, preview, render) see the hyperframes-cli skill; for asset preprocessing commands (tts, transcribe, remove-background) see the hyperframes-media skill.

3 Updated 1 weeks ago
milodule3-debug
AI & Automation Listed

hyperframes

Create video compositions, animations, title cards, overlays, captions, voiceovers, audio-reactive visuals, and scene transitions in HyperFrames HTML. Use when asked to build any HTML-based video content, add captions or subtitles synced to audio, generate text-to-speech narration, create audio-reactive animation (beat sync, glow, pulse driven by music), add animated text highlighting (marker sweeps, hand-drawn circles, burst lines, scribble, sketchout), or add transitions between scenes (crossfades, wipes, reveals, shader transitions). Covers composition authoring, timing, media, and the full video production workflow. For dev-loop CLI commands (init, lint, inspect, preview, render) see the hyperframes-cli skill; for asset preprocessing commands (tts, transcribe, remove-background) see the hyperframes-media skill.

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Code & Development Listed

hyperframes-creative

Non-animation creative direction for HyperFrames videos. Use for design spec (frame.md / design.md) handling, palettes, typography, narration, beat planning, audio-reactive visuals, composition patterns, and brand / style decisions. For atomic motion patterns and scene blueprints, use `hyperframes-animation`.

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