craft
FeaturedOne-shot build pipeline for a complete surface from an outcome recipe — inputs (or defaults) → composition → theme → build order → acceptance bar. Use when the user asks for a whole surface ("build me a dashboard", "hazme un dashboard") and expects a shippable result, not component-level help. Invoke when the user asks for craft on their UI, or mentions 'craft' alongside design / UI / frontend work.
Install
Quality Score: 87/100
Skill Content
Details
- Author
- educlopez
- Repository
- educlopez/ui-craft
- Created
- 5 months ago
- Last Updated
- 1 weeks ago
- Language
- JavaScript
- License
- MIT
Bundled in these plugins
Similar Skills
Semantically similar based on skill content — not just same category
ui-craft
Lifecycle for user-facing surfaces — revise a shipped surface in the running app, lock a greenfield visual spec, build to a lock, critique/audit/polish a UI, or re-settle a locked term. Use for any request to design, review, or verify rendered UI (screens, dashboards, flows, components). Not for backend-only work or module/API design ("interface" in the code sense — use codebase-design for that).
sddesign
Full spec-driven pipeline — walks brief → tokens → shape (spec) → craft (build) → converge → ship in one guided run. Writes `.ui-craft/spec.md`. Run when starting a net-new surface from scratch. Invoke when the user asks for sddesign on their UI, or mentions 'sddesign' alongside design / UI / frontend work.
start
Front door. Reads the current project (framework, tokens, brief, spec, harness) and reports what ui-craft can do right now, then routes you to the right next step. Run this first if you're new or unsure where to begin. No code changes. Invoke when the user asks for start on their UI, or mentions 'start' alongside design / UI / frontend work.