solo-ios-dev
SolidBuild iPhone/iOS apps — native SwiftUI or Kotlin-Multiplatform hybrid. Use when scaffolding an iOS app, writing SwiftUI/ARKit/MapLibre features, wiring the Claude Code ↔ Xcode workflow, building or installing on a physical device, or setting up a project so it survives its first App Store upload (product name, orientations, encryption, dSYM, xcodeproj tracking). For TestFlight, submission, screenshots and store metadata use solo-ios-release instead.
Install
Quality Score: 84/100
Skill Content
Details
- Author
- fortunto2
- Repository
- fortunto2/solo-factory
- Created
- 7 months ago
- Last Updated
- today
- Language
- Shell
- License
- MIT
Integrates with
Bundled in these plugins
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Build, sign, install, and debug iOS (and companion macOS) apps from the command line -- Xcode setup, XcodeGen projects, xcconfig, code signing, device pairing via devicectl, build-log forensics, vendored-framework inspection, and Xcode-free macOS builds with raw swiftc. Use when the user mentions Xcode, an iOS/iPhone app build, a Swift app project, code signing, provisioning, sideloading, a simulator, devicectl, XcodeGen, an .xcodeproj/.xcconfig, "put it on my phone", TestFlight prep, or a build/install failure on an Apple platform. Battle-tested on the Plaud companion app (Plaud-dev repo).