design-handoff

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Use when a design is ready for engineering — produce an implementation-ready spec covering layout, tokens, states, responsive behavior, edge cases, motion, and accessibility.

Web & Frontend 328 stars 19 forks Updated yesterday MIT

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Skill Content

# Design Handoff Produce a spec that lets the Coding Agent build the design without guessing. If it isn't specified, they'll have to invent — and they'll invent inconsistently. ## Principles - **Tokens, not values.** Reference `--space-4` or `color-primary-600`, not `16px` or `#2563eb`. If a value isn't in the system, flag that as a token gap, not a one-off. - **Show every state.** Default, hover, active, focus, disabled, loading, error, empty, success. A state you skip becomes a bug. - **Explain the why.** "This collapses to a sheet on mobile because the action is one-handed" helps the engineer make sensible judgment calls when reality diverges from the spec. - **Specify edges, not just the happy path.** Long text, no text, slow connection, partial data — pin the behavior. ## Sections the spec must cover 1. **Overview.** What this screen or component does, who uses it, and the user state when they encounter it. 2. **Layout.** Grid, breakpoints, responsive behavior at each breakpoint. Where things move, hide, or change order. 3. **Tokens used.** Color, typography, spacing, radius, shadow — listed with their token names and where they apply. 4. **Components.** Each component named, with variants, props that matter for behavior, and any composition rules. 5. **States and interactions.** Per element, the full state list with the visual change and trigger. 6. **Responsive behavior.** What changes at each breakpoint. Not just "stacks on mobile" — what gets prioritized, what g...

Details

Author
getcrew44
Repository
getcrew44/crew44
Created
4 weeks ago
Last Updated
yesterday
Language
Go
License
MIT

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