ux-copy
SolidUse to write or review microcopy — CTAs, error messages, empty states, confirmation dialogs, tooltips, onboarding text.
Web & Frontend 328 stars
19 forks Updated yesterday MIT
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Skill Content
# UX Copy
Words in interfaces are design decisions. They set tone, frame action, and decide how the user feels at the moment they read them.
## Principles
- **Clear.** Say what you mean. No jargon, no ambiguity, no marketing copy in a moment that needs information.
- **Concise.** Use the fewest words that carry the full meaning. Then cut one more.
- **Consistent.** The same term for the same thing, everywhere. "Project," "workspace," and "board" are not interchangeable.
- **Useful.** Every word helps the user act. Decorative copy is filler.
- **Human.** Write like a person who's trying to help, not a system that's trying to log an event.
## Patterns
### CTAs
- Start with a verb: "Start free trial," "Save changes," "Delete files."
- Be specific: "Create account" beats "Submit."
- Match the button label to the outcome. "Pay $29" tells the user exactly what happens next.
### Error messages
Structure: **what happened + why + how to fix**.
"Payment declined. Your card was declined by your bank. Try a different card or contact your bank." Avoid blaming the user. Avoid "An error occurred." Avoid stack-trace nouns ("ValidationError: field invalid").
### Empty states
Structure: **what this is + why it's empty + how to start**.
"No projects yet. Create your first project to start collaborating with your team." Empty states are onboarding moments — they're the first impression for users who haven't done anything yet.
### Confirmation dialogs
- Make the action the question:...
Details
- Author
- getcrew44
- Repository
- getcrew44/crew44
- Created
- 4 weeks ago
- Last Updated
- yesterday
- Language
- Go
- License
- MIT
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