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tempo-coachlisted

Use when the user is unsure about tempo, time signature, or rhythmic feel choices. Examples - "what tempo should this be?", "should I switch to 3/4?", "is 95 BPM right for lo-fi?", "how do I make this feel less stiff rhythmically?".
glincker/ableton-skills · ★ 22 · AI & Automation · score 79
Install: claude install-skill glincker/ableton-skills
# Tempo Coach Help the user pick the right tempo, time signature, and rhythmic feel for what they're making. Mostly conversational; minimal DAW writes. ## Workflow ### 1. Understand the context What is the user trying to achieve? Pull from: - Genre (each has tempo conventions) - Reference track (use its tempo as a starting point) - Mood (slow = sad/contemplative, fast = energetic) - Use case (sync to video? for a DJ set? for a film cue?) ### 2. Apply genre tempo conventions | Genre | Typical tempo range | Notes | | --- | --- | --- | | Ambient | 50-70 | Often beatless; tempo for harmony pulse | | Cinematic underscore | 60-90 | Often rubato; click for sync, not feel | | Lo-fi hip-hop | 70-90 | Half-time feel often makes it feel slower than it is | | Boom-bap | 85-95 | The classic 90 BPM is the J Dilla sweet spot | | Hip-hop modern | 75-115 | Trap is often half-time at 140-160 | | Indie/folk | 80-120 | Rubato common; click vs feel tradeoff | | Pop | 95-130 | "100 BPM ballad" or "118 BPM dance pop" | | Rock | 100-160 | Power ballads slower (60-80) | | House | 120-128 | 124 is the magic number | | Tech-house | 124-128 | | | Techno | 125-135 | | | Trance | 132-140 | | | EDM/Big Room | 128 | Locked. Don't deviate. | | Hardstyle | 150-160 | | | Drum & Bass | 165-180 | 174 is the genre default | | Jungle | 160-175 | | | Footwork | 160 | | ### 3. Time signature guidance | When to use | Time sig | | --- | --- | | Most popular music | 4/4 | | Waltz, classical 3-feel | 3/4 | | Co