render-cgi-sizzle

Featured

Assemble a 3D-CGI app sizzle — nano-banana CGI plates (blank-glow floating phone + smoky-black studio + amaranth rim-light + placeholder burst shapes) plus PIL compositing of the REAL App Store screenshots onto the bezel + burst-out overlays, driven by Kling 3.0 i2v steady-float per beat with a per-beat Ken-Burns FFmpeg push-in fallback when Kling garbles the UI, then VO/music mix (sidechain duck, loudnorm) + 1.15x speed + anti-AI grain finalize. The on-screen UI, instructor faces, and wordmark are ALWAYS real assets composited via PIL — never AI-rendered. The paid steps (plates, i2v clips, VO, music) are separate capabilities; this ships the config + PIPELINE + FREE assembly and the recipe orchestrates the spend. Use for the cgi-app-sizzle video format.

Data & Documents 1,055 stars 194 forks Updated 3 days ago MIT

Install

View on GitHub

Quality Score: 95/100

Stars 20%
100
Recency 20%
100
Frontmatter 20%
70
Documentation 15%
100
Issue Health 10%
50
License 10%
100
Description 5%
100

Skill Content

# render-cgi-sizzle Assembles the **3D-CGI app sizzle** video format: a gold-trimmed phone floats in a smoky-black studio while six app features demo one per beat — each beat bursts REAL App Store UI elements out of the phone in 3D with amaranth rim-light + bokeh, then everything collapses back into the screen at a climax ("200+ classes. One app.") + a brand end card over a premium-tech bed. It reads as an Apple-keynote product film, not UGC and not a physical-product shoot. This capability ships the **recipe** (`scripts/config.example.json`) + a config→step map (`scripts/PIPELINE.md`) + the FREE-assembly how-to (`scripts/README.md`). It documents the FREE, deterministic assembly between the paid model calls: - **nano-banana CGI plates** (paid, separate cap) render only the phone shell + smoky-black studio + amaranth rim-light + bokeh + placeholder burst shapes; the screen is left a blank warm glow on purpose, and every plate is `--anchor`ed on beat 1 so the phone/studio stay identical across beats. - **PIL real-UI compositing (FREE)** — auto-detect the bright phone-screen bbox in each plate and feather the REAL App Store screenshot into the bezel → `scene-NN-composite.png`; bake real burst-out overlays (e.g. climax instructor portrait tiles, rim-light baked before rotation) around the plate. The on-screen UI + faces + wordmark are ALWAYS real assets — never AI-rendered, so no claim is invented and nothing reads fake. - **Kling 3.0 i2v steady-float** (paid, s...

Details

Author
gooseworks-ai
Repository
gooseworks-ai/goose-skills
Created
4 months ago
Last Updated
3 days ago
Language
Python
License
MIT

Similar Skills

Semantically similar based on skill content — not just same category

Code & Development Featured

render-food-product-sizzle

Assemble a wordless macro-tabletop food-product sizzle ad from a config — normalize fps and SAR across ~4 photorealistic macro clips (hands tearing, flat lay, bite, box hero), concat them, apply a global anti-AI grain pass (eq plus hqdn3d plus noise), composite the audio (a non-diegetic acoustic music bed plus a couple of short diegetic SFX like a snap and a tear placed at measured cue points, loudnorm), composite a STATIC end card entirely in PIL (real logo PNG plus real product PNG plus a serif heritage headline plus a CTA — never AI-rendered text), and burn optional serif stat-callout pills at beats. This is the FREE deterministic assembly stage (normalized concat plus grain plus music and SFX mix plus PIL end card plus callouts); the macro keyframes, i2v clips, and music bed come from create-image-fal, create-video-fal, and create-music-elevenlabs. Use for the food-product-sizzle format.

1,055 Updated 3 days ago
gooseworks-ai
Code & Development Featured

render-3d-product-showcase

Assemble a premium 3D product-showcase ad from a config — four beat clips (an orbiting hero rotation, a macro push-in, a physics reveal, a typographic close) normalized to the brand-color canvas, hard-concatenated in order, closed on a deterministic Playwright brand end card, and mixed under one instrumental bed at loudnorm I=-16 (music-only, no VO). Ships the runnable build_endcard.py + build_masters.py; the rotation/macro clips are create-video-fal i2v seeded on a create-image-fal styled hero, the reveal is Veo3 i2v, and the bed is create-music-elevenlabs. Use for the 3d-product-showcase format.

1,055 Updated 3 days ago
gooseworks-ai
Code & Development Featured

render-hypermotion

Assemble the FREE steps of the product-hypermotion + kinetic-typography video format — dice ONE Seedance 2.0 hypermotion clip into 5-6 segments and intercut them with PIL kinetic-typography spec/CTA cards (italic skew, 1.08x outline echo, 3D extrusion, slam-with-shake, inversion flash) plus a real-logo PIL end card (base64-decoded from the brand SVG), center-crop 1:1 to 9:16, and explicit-map mux a music bed. Deterministic, FREE (PIL + FFmpeg), no paid calls, the real logo and spec typography stay pixel-crisp. The paid steps (the ONE Seedance i2v, the music) are separate capabilities; the recipe orchestrates them. Use for the product-hypermotion format.

1,055 Updated 3 days ago
gooseworks-ai