draft
SolidUX designer — user flows, information architecture, wireframes, and interaction design.
Install
Quality Score: 97/100
Skill Content
Details
- Author
- jeremylongshore
- Repository
- jeremylongshore/claude-code-plugins-plus-skills
- Created
- 7 months ago
- Last Updated
- today
- Language
- Python
- License
- MIT
Integrates with
Similar Skills
Semantically similar based on skill content — not just same category
draft-flow
Use when asked to design a user flow, map how a user moves through a feature, create a wireframe or flow diagram, or document interaction design for a product brief. Examples: "design the flow for X", "map out the user journey", "create a wireframe for this feature", "how should the UX work for this".
draft-recon
UI and UX reconnaissance — scan existing frontend routes, components, navigation, and flows to understand the current UX state before designing. Use when asked to "understand the current UI", "what UX patterns exist", "map the navigation", "what screens exist", or before starting any flow or wireframe work.
draft-review
Usability review — evaluate an existing flow or UI against usability heuristics, flag friction points, and recommend fixes. Use when asked to "review the UX", "usability audit", "what's wrong with this flow", "UX feedback", "critique this design", or "why are users dropping off here".
draft-wireframe
Wireframe a screen — text/ASCII by default, or hand-drawn HTML when the user says "sketch", "hand-drawn", "lo-fi HTML", "whiteboard", "graph paper", or "visual wireframe". Text mode produces a buildable ASCII spec Form and Prism can act on. HTML mode produces a single self-contained file with graph-paper background, marker headlines, sticky-note annotations, and hatched chart placeholders — looks like a designer's whiteboard, commits to nothing.
draft-patterns
Use when asked about UX patterns, interaction best practices, form design, navigation patterns, or loading states. Examples: "best practice for form validation", "navigation pattern for dashboard", "loading state UX"