quest
SolidAuthor one compiled quest objective for a goal-capable host. Use when the user asks to interview, generate, revise, or deliver a single self-contained octopus quest for Grok `/goal` or a Codex task. This is an authoring skill only. Do not use to execute or resume an objective marked `octopus.quest-executor/v1`; use `quest-executor` for that. Use `loop-graph` authoring for gated milestones, split executor/supervisor runs, or loop-only hosts.
Install
Quality Score: 85/100
Skill Content
Details
- Author
- levi-qiao
- Repository
- levi-qiao/octopus-skill
- Created
- 1 months ago
- Last Updated
- yesterday
- Language
- Shell
- License
- MIT
Similar Skills
Semantically similar based on skill content — not just same category
quest-executor
Execute, resume, or verify an already compiled octopus quest whose objective contains the exact marker `octopus.quest-executor/v1`. Drive that single goal to reproducibly verified completion using its acceptance criteria, run controls, red lines, and owner boundary. Do not use to choose an arm, interview the user, generate or revise a prompt, or run an existing `.octopus/...` loop-graph node.
octopus
Author and optionally direct-launch one durable loop-graph run for long-horizon agent work. Use when the user invokes /octopus, asks to design or start a multi-round run, needs durable state, gated milestones, owner decision boundaries, cross-host continuity, or independent audit. Detect Codex or Claude Code from context instead of asking. For a self-contained task, recommend the host's ordinary task or goal directly. Do not execute or resume existing runtime node files from this authoring skill.
quest-system
Architecture blueprint for quest systems in open-world, RPG, and live-service games: quest/step/objective data, conditions/actions, prerequisite DAGs, event-driven runtime, world changes, shared-NPC conflicts, procedural quests, scripting, save migration, debug tools, telemetry, journals, markers, and authoring workflows. Use when designing quests, missions, objectives, logs, markers, commissions, branching quests, or when chains break, flags sprawl, saves corrupt, or players cannot find objectives.