lythoskill-arena
SolidTest play for skills and deck configurations. DEFAULT: agent reads config, spawns parallel subagents via native Agent tool, judges outputs. Single-deck test AND multi-deck A/B comparison both run agent-orchestrated (no CLI). Cross-player comparison (kimi vs codex) is the ONLY case that needs the CLI runner. Always restores parent deck. No install, no working-set pollution, no deck overwrite. Subagent-friendly: resumes interrupted runs from saved state. CRITICAL: experiments run in `/tmp`, never in committed directories. Subagent inherits parent CWD — prompt must explicitly set workDir.
Install
Quality Score: 80/100
Skill Content
Details
- Author
- lythos-labs
- Repository
- lythos-labs/lythoskill
- Created
- 3 months ago
- Last Updated
- 3 weeks ago
- Language
- TypeScript
- License
- MIT
Bundled in these plugins
Similar Skills
Semantically similar based on skill content — not just same category
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skill-ab-eval
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lythoskill-deck
Declarative skill deck governance. `deck link` reconciles the working set to match skill-deck.toml — deny-by-default removes undeclared skills. DEFAULT patterns: PHASE SWITCH via separate deck files (deck link --deck phase<N>.toml), SEED bootstrap (minimal deck → agent self-expands via deck add + curator discovery). Always restores parent deck. Zero state pollution between phases. INNATE FIRST: after compaction, session reload, or skill refresh — read every innate skill's full SKILL.md before any tool skill. Innate = eagerly loaded, always full context. Tool = lazy, read only on trigger. CRITICAL when writing a deck for others: verify every locator path against the REAL repo structure before publishing.