electrobun-platform
SolidCross-platform specifics for Electrobun apps — platform support matrix, Linux/Windows/macOS behavioral differences, CEF requirements by platform, events API, security patterns, CI release matrix, artifact naming, and common pitfalls. Use when targeting multiple platforms, handling platform-specific bugs, setting up CI, or understanding webview differences.
Install
Quality Score: 87/100
Skill Content
Details
- Author
- milady-ai
- Repository
- milady-ai/milady
- Created
- 3 months ago
- Last Updated
- today
- Language
- HTML
- License
- MIT
Similar Skills
Semantically similar based on skill content — not just same category
electrobun-core
Use when working on any Electrobun desktop app — BrowserWindow, BrowserView, events, app lifecycle, ApplicationMenu, Tray, and electrobun.config.ts. Activates automatically when editing Electrobun project files.
electrobun-build
Use when building an Electrobun app for distribution, setting up code signing, understanding platform-specific build requirements, or diagnosing build failures. Covers dev/canary/stable environments, all three platforms, toolchain prerequisites, artifact output, and CI/CD setup.
electrobun-config
The complete electrobun.config.ts field reference. Use when editing config, looking up a specific option, understanding defaults, or configuring platform-specific behaviour.
electrobun-dev
Use when running Electrobun in development mode — electrobun dev, --watch flag, hot reload, CEF devtools, debugging the renderer, or understanding the dev build cycle.
electrobun-webgpu
Use when working with WebGPU in Electrobun — GpuWindow, WGPUView, WGSL shaders, KEEPALIVE pattern, render loops, FFI pointer management, and GPU buffer serialization.