product-discovery
SolidRuns a full product discovery cycle for PMs with no UX researcher: frames the problem, plans Mom Test interviews, synthesizes findings into an opportunity tree, and packages evidence into a stakeholder one-pager. Use when the user wants to start discovery, validate a problem before building, plan customer interviews, turn interview notes into themes, or present research evidence to stakeholders. Triggers on "start product discovery", "validate this problem", "plan customer interviews", "synthesize my research", "package this for stakeholders".
Install
Quality Score: 83/100
Skill Content
Details
- Author
- mshadmanrahman
- Repository
- mshadmanrahman/pm-pilot
- Created
- 5 months ago
- Last Updated
- today
- Language
- TypeScript
- License
- MIT
Integrates with
Similar Skills
Semantically similar based on skill content — not just same category
running-product-discovery
Use when a product manager, requirements engineer, or UX designer is starting or running product discovery — understanding a problem space, deciding what to build, de-risking an idea, or kicking off research before committing to a solution, or when unsure which discovery skill to reach for. Start here to orient the team.
discovery-process
Run a full discovery cycle from problem hypothesis to validated solution. Use when a team needs a structured path through framing, interviews, synthesis, and experiments.
product-discovery
Apply how high-performing product teams work — continuous discovery, opportunity-solution trees, Amazon working-backwards / PR-FAQ specs, prioritization (RICE/ICE/MoSCoW/Kano/WSJF), goal-setting (OKRs, North Star, HEART, AARRR), outcome-based roadmaps, JTBD + usability testing + MVP, Cagan's four risks, empowered teams, and accessibility as a product duty. Use during discovery, PRD/brainstorm, prioritization, roadmapping, defining success metrics, validating an idea, or any change request — i.e. Stages 0/1/9 and whenever deciding WHAT to build and why.