go-declarations
SolidUse when declaring or initializing Go variables, constants, structs, or maps. Covers var vs :=, grouped declaration blocks, iota enums starting at 1, struct/map/slice composite literals, raw string literals, `any` over `interface{}`, and avoiding shadowed builtins. Apply proactively to any new struct, const block, or top-level var, even if the user did not ask about declaration style. Does not cover identifier naming (see go-naming).
Install
Quality Score: 82/100
Skill Content
Details
- Author
- muratmirgun
- Repository
- muratmirgun/gophers
- Created
- 2 months ago
- Last Updated
- 1 weeks ago
- Language
- Python
- License
- MIT
Similar Skills
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go-control-flow
Use when writing conditionals, loops, switches, type switches, or blank-identifier patterns in Go. Covers if-with-initialization, guard clauses, early returns, the unified for loop, range over slices/maps/strings/channels, parallel assignment, labeled break, and `_` for discards and side-effect imports. Apply proactively to any new if/for/switch, even when the user does not mention scoping or shadowing. Does not cover error-flow specifics (see go-error-handling).
go-architect
Go 1.26 architectural standards — memory-aligned structs, typed enums, interface design, goroutine safety, iterators, idiomatic errors, sqlx + //go:embed SQL pattern, go.work multi-module layout. Use when writing, reviewing, or scaffolding Go code.
go-code-style
Use when writing or reviewing Go code for clarity, formatting, control flow, variable declarations, switch usage, and function design. Covers the priority order (clarity > simplicity > concision > maintainability > consistency), gofmt rules, early-return / no-else patterns, switch over if-else chains, slice/map initialization, and value-vs-pointer choices. Apply proactively to every Go change, even when the user has not asked about style.