hig-components-layout
SolidApple Human Interface Guidelines for layout and navigation components. Use this skill when the user asks about "sidebar", "split view", "tab bar", "tab view", "scroll view", "window design", "panel", "list view", "table view", "column view", "outline view", "navigation structure", "app layout", "boxes", "ornaments", or organizing content hierarchically in Apple apps. Also use when the user says "how should I organize my app", "what navigation pattern should I use", "my layout breaks on iPad", "how do I build a sidebar", "should I use tabs or a sidebar", or "my app doesn't adapt to different screen sizes". Cross-references: hig-foundations for layout/spacing principles, hig-platforms for platform-specific navigation, hig-patterns for multitasking and full-screen, hig-components-content for content display.
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Quality Score: 87/100
Skill Content
Details
- Author
- raintree-technology
- Repository
- raintree-technology/agent-starter
- Created
- 7 months ago
- Last Updated
- today
- Language
- JavaScript
- License
- MIT
Integrates with
Similar Skills
Semantically similar based on skill content — not just same category
hig-components-layout
Apple Human Interface Guidelines for layout and navigation components. Use this skill when the user asks about sidebar, split view, tab bar, tab view, scroll view, window design, panel, list view, table view, column view, outline view, navigation structure, app layout, boxes, ornaments, or organizing content hierarchically in Apple apps. Also use when the user says how should I organize my app, what navigation pattern should I use, my layout breaks on iPad, how do I build a sidebar, should I use tabs or a sidebar, or my app doesn't adapt to different screen sizes. Cross-references: hig-foundations for layout/spacing principles, hig-platforms for platform-specific navigation, hig-patterns for multitasking and full-screen, hig-components-content for content display.
hig-components-layout
Apple Human Interface Guidelines for layout and navigation components.
hig-platforms
Apple Human Interface Guidelines for platform-specific design. Use this skill when the user asks about designing for iOS, iPad app design, macOS design, tvOS, visionOS, watchOS, Apple platform, which platform, platform differences, platform-specific conventions, or multi-platform app design. Also use when the user says should I design differently for iPad vs iPhone, how does my app work on visionOS, what's different about macOS apps, porting my app to another platform, universal app design, or what input methods does this platform use. Cross-references: hig-foundations for shared design foundations, hig-patterns for interaction patterns, hig-components-layout for navigation structures, hig-components-content for content display.