paywall-pricing-optimizer
SolidDesign effective paywalls, structure subscription tiers, and optimize pricing for mobile apps. Covers monetization model selection, paywall screen design, pricing psychology, A/B testing strategy, and RevenueCat/StoreKit/Google Billing integration. Use when the user wants to monetize an app, design a paywall, choose between subscription vs one-time purchase, set pricing tiers, improve conversion rates, plan pricing experiments, or integrate in-app purchases. Triggers on "design my paywall", "how should I price my app", "subscription tiers", "monetization strategy", "paywall copy", "free trial length", "RevenueCat setup", "improve paywall conversion".
Install
Quality Score: 84/100
Skill Content
Details
- Author
- robertguss
- Repository
- robertguss/claude-code-toolkit
- Created
- 6 months ago
- Last Updated
- 1 weeks ago
- Language
- Shell
- License
- MIT
Similar Skills
Semantically similar based on skill content — not just same category
paywall-upgrade-cro
In-app paywall and upgrade screen optimization covering feature gate design, usage limit UX, trial expiration flows, upgrade trigger timing, save offer strategy, and ethical monetization patterns.
paywalls
Quand l'utilisateur veut créer ou optimiser des paywalls in-app, écrans d'upgrade, modales d'upsell ou fonctionnalités verrouillées. Déclencheurs : « paywall », « écran d'upgrade », « passage au payant », « conversion freemium », « fin d'essai gratuit », « limite atteinte », « les utilisateurs gratuits ne passent pas au payant », « conversion essai vers abonnement », « comment faire payer mes utilisateurs ». Pour tout moment in-produit où on demande à l'utilisateur de payer ou de monter en gamme — distinct de la page tarifs publique.
game-monetization-designer
Designs game monetization systems — in-app purchase structures, ad placement strategy, battle pass/season systems, and pricing tiers — balanced against player experience and retention. Use this whenever the user is designing monetization for a game, asks about IAP structure, wants ad placement strategy that doesn't hurt retention, is designing a battle pass or subscription system, or wants to evaluate whether a monetization mechanic risks feeling predatory or pay-to-win.