scenario-maya-rigging

Featured

Use when rigging a character, creature or prop in Maya: "rig this character", placing or orienting joints, Orient Joint doing nothing, IK/FK switch and matching, pole vector flips or elbow drift, space switching, foot roll, spline IK spine, offsetParentMatrix, blendMatrix or matrix rigging, controls and lockdown for animators, Quick Rig, HumanIK, AdvancedSkeleton or mGear, a game skeleton for Unreal or Unity, or a slow rig (parallel evaluation, profiling, GPU Override not kicking in).

AI & Automation 536 stars 67 forks Updated today MIT

Install

View on GitHub

Quality Score: 94/100

Stars 20%
91
Recency 20%
100
Frontmatter 20%
70
Documentation 15%
100
Issue Health 10%
50
License 10%
100
Description 5%
100

Skill Content

# Maya rigging Expert rigging means every value is explained and every behavior measured: joints at real pivots with computed orientation, controls at zero with their placement in offsetParentMatrix, IK/FK and space switches that move nothing, and a rig that survives scale, distance, several characters per shot and an animator keying everything. The rig is the output of a build script and data. If a sibling skill named here is missing from your available skills, ask the user to install it (`npx skills add scenario-labs/skills --skill <name>`); unattended, proceed from tool schemas and flag the gap. **REQUIRED BACKGROUND:** scenario-maya-expert (execution channel, review loop, 2027 version traps). Module [`scripts/mx_rig.py`](scripts/mx_rig.py) (`sys.path.insert(0, "<skills>/scenario-maya-rigging/scripts"); import mx_rig as R`): not yet run in Maya; its pure math passed offline (`test_rig_offline.py`). With Maya installed, run `tests/code/maya-rigging/run_all.sh` and fix what `test_rig_probe` contradicts. ## Stance (the expert delta) - **Clean values, one place for each.** Rotations zero at rest, orientation in jointOrient (or nowhere: Fragapane), control placement in offsetParentMatrix (antCGi; Maya Learning Channel). OPM composes, `world = local * OPM * dagParentWorld` (2027 transform node): feed `.matrix` for a relative drive, or multiply a `worldMatrix` by the DAG parent's `worldInverseMatrix`, then zero translate, rotate and jointOrient or they apply twice (Maya Lear...

Details

Author
scenario-labs
Repository
scenario-labs/skills
Created
1 months ago
Last Updated
today
Language
Python
License
MIT

Bundled in these plugins

Similar Skills

Semantically similar based on skill content — not just same category

AI & Automation Featured

scenario-blender-rigging

Use when rigging a character, creature or prop in Blender through Python: "rig this character", Rigify metarig fitting or generation errors, automatic weights or "Bone Heat Weighting failed", weight painting fixes, clothes that do not follow, IK/FK switch, foot roll, twist bones, drivers and custom properties, corrective shape keys, a stylized face rig, a mechanical or hard-surface rig, or testing how a rig deforms.

536 Updated today
scenario-labs
AI & Automation Featured

scenario-maya-animation

Use when animating a character or prop in Maya through Python: a walk or run cycle, a jump or landing, a heavy lift, throw or punch, an acting or dialogue shot, lip sync, eye darts and blinks, stepped blocking, splining, polish, Graph Editor tangents, animation layers, mocap cleanup or retargeting, game clips and root motion, or reviewing a playblast. Also when motion looks floaty, weightless, mushy, poppy, posey, sliding or chattery, or feet slap or skate.

536 Updated today
scenario-labs
AI & Automation Featured

scenario-maya-modeling

Use when modeling in Autodesk Maya, such as hard-surface props, weapons, vehicles, a sci-fi crate, a game-ready or SubD film model, or a character or creature base mesh, or when asked to "clean up this model" or a scene before rigging or UVs. Also for support loops vs bevels vs creases, Smart Bevel, weighted normals, hard edges, pinching or wobbly highlights, a faceted cage, flipped faces, a triangle budget, n-gons, non-manifold geometry, mirroring a half, a low poly from a high poly, or deformation-ready topology.

536 Updated today
scenario-labs