hig-platforms

Featured

Apple Human Interface Guidelines for platform-specific design.

AI & Automation 39,227 stars 6374 forks Updated today MIT

Install

View on GitHub

Quality Score: 99/100

Stars 20%
100
Recency 20%
100
Frontmatter 20%
70
Documentation 15%
100
Issue Health 10%
50
License 10%
100
Description 5%
100

Skill Content

# Apple HIG: Platform Design Check for `.claude/apple-design-context.md` before asking questions. Use existing context and only ask for information not already covered. ## Key Principles 1. **Each platform has a distinct identity.** Do not port designs between platforms. Respect each platform's conventions, interaction models, and user expectations. 2. **iOS: touch-first.** Direct manipulation on a handheld screen. Optimize for one-handed use. Navigation uses tab bars and push/pop stacks. 3. **iPadOS: expanded canvas.** Support Split View, Slide Over, and Stage Manager. Use sidebars and multi-column layouts. Support pointer and keyboard alongside touch. 4. **macOS: pointer and keyboard.** Dense information display is acceptable. Use menu bars, toolbars, and keyboard shortcuts extensively. Windows are resizable with precise control. 5. **tvOS: remote and focus.** Viewed from a distance. Design for the Siri Remote with focus-based navigation. Large text, simple layouts, linear navigation. 6. **visionOS: spatial interaction.** 3D environment using windows, volumes, and spaces. Eye tracking for targeting, indirect gestures for interaction. Respect ergonomic comfort zones. 7. **watchOS: glanceable and brief.** Information consumable at a glance. Brief interactions. Digital Crown, haptics, and complications for timely content. 8. **Games: own paradigm.** Free to define in-game interaction models, but still respect platform conventions for system interactions (notification...

Details

Author
sickn33
Repository
sickn33/antigravity-awesome-skills
Created
4 months ago
Last Updated
today
Language
Python
License
MIT

Similar Skills

Semantically similar based on skill content — not just same category

Web & Frontend Listed

hig-platforms

Apple Human Interface Guidelines for platform-specific design. Use this skill when the user asks about designing for iOS, iPad app design, macOS design, tvOS, visionOS, watchOS, Apple platform, which platform, platform differences, platform-specific conventions, or multi-platform app design. Also use when the user says should I design differently for iPad vs iPhone, how does my app work on visionOS, what's different about macOS apps, porting my app to another platform, universal app design, or what input methods does this platform use. Cross-references: hig-foundations for shared design foundations, hig-patterns for interaction patterns, hig-components-layout for navigation structures, hig-components-content for content display.

335 Updated today
aiskillstore
AI & Automation Featured

hig-foundations

Apple Human Interface Guidelines design foundations.

39,227 Updated today
sickn33
Web & Frontend Listed

hig-patterns

Apple Human Interface Guidelines interaction and UX patterns. Use this skill when the user asks about onboarding flow, user onboarding, app launch, loading state, drag and drop, search pattern, settings design, notifications, modality, multitasking, feedback pattern, haptics, undo redo, file management, data entry, sharing, collaboration, full screen, audio, video, haptic feedback, ratings, printing, help, or account management in Apple apps. Also use when the user says how should onboarding work, my app takes too long to load, should I use a modal here, how do I handle errors, when should I ask for permissions, how to show progress, or what's the right way to confirm a delete. Cross-references hig-foundations for underlying principles, hig-platforms for platform specifics, hig-components-layout for navigation, hig-components-content for data display.

335 Updated today
aiskillstore
AI & Automation Featured

hig-patterns

Apple Human Interface Guidelines interaction and UX patterns.

39,227 Updated today
sickn33
Web & Frontend Listed

hig-components-layout

Apple Human Interface Guidelines for layout and navigation components. Use this skill when the user asks about sidebar, split view, tab bar, tab view, scroll view, window design, panel, list view, table view, column view, outline view, navigation structure, app layout, boxes, ornaments, or organizing content hierarchically in Apple apps. Also use when the user says how should I organize my app, what navigation pattern should I use, my layout breaks on iPad, how do I build a sidebar, should I use tabs or a sidebar, or my app doesn't adapt to different screen sizes. Cross-references: hig-foundations for layout/spacing principles, hig-platforms for platform-specific navigation, hig-patterns for multitasking and full-screen, hig-components-content for content display.

335 Updated today
aiskillstore