sprite-forge
SolidGenerate game sprites, SVG characters, ASCII art, animated mascots, and isometric turnarounds from images or descriptions. Five output modes: SVG characters, game sprite sheets with atlas metadata, 8-way isometric turnarounds, ASCII/Unicode terminal art, GSAP-animated mascots. Triggers on sprite, pixel art, SVG character, ASCII art, mascot, sprite sheet, isometric, walk cycle, turnaround, game asset.
Install
Quality Score: 87/100
Skill Content
Details
- Author
- tdimino
- Repository
- tdimino/claude-code-minoan
- Created
- 7 months ago
- Last Updated
- yesterday
- Language
- Python
- License
- MIT
Similar Skills
Semantically similar based on skill content — not just same category
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AI sprite generation: portraits, idle loops, animated sheets via Codex/Nano Banana. Per-row generation, animation presets, video-to-sprite, identity lock. Use for generated character art.
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Create production-quality pixel art and animations programmatically. Use when the user asks to "create pixel art", "draw a sprite", "make pixel animation", "generate sprite sheet", "convert image to pixel art", "pixelate this image", "make a pixel character", "пиксель арт", "пиксельная графика", "спрайт", "像素画", "像素艺术", "도트 그래픽", "픽셀 아트", "8-bit/16-bit/hi-bit style", "retro game art", "Aseprite-like output", "indie game sprite". Covers single-frame sprites, frame-by-frame animations, walk cycles, idle/attack/death animations, sprite sheets, GIF/APNG export, image-to-pixel-art preprocessing (downsample + quantize + dither), 30+ bundled palettes (NES, GameBoy, PICO-8, Endesga 32/64, DawnBringer 16/32, Sweetie 16, Resurrect 64, Korean 오방색/단청, Chinese 故宫/青花/五行, Russian Stoneshard-inspired), 5 dithering algorithms (Bayer 2/4/8, Floyd-Steinberg, Atkinson, Ordered, Blue Noise), automated quality scoring (orphan pixels, doublies, banding, pillow-shading, AI-slop detection), and Generator-Evaluator review via the pixe