layered-recall
Solid4-layer memory recall system. Layer 1 (identity) always loaded, Layer 2 (critical facts) per-project, Layer 3 (room recall) on-demand, Layer 4 (deep search) when needed. Progressive context loading for token efficiency.
AI & Automation 501 stars
42 forks Updated yesterday MIT
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# Layered Recall
4-layer progressive memory system. Each layer adds more context only when needed, saving tokens while ensuring nothing important is missed.
## The 4 Layers
```
Layer 1: Identity (always loaded, ~200 tokens)
Who is the user? What are their preferences?
Layer 2: Critical Facts (per-project, ~500 tokens)
Hard constraints, active decisions, blockers
Layer 3: Room Recall (on-demand, ~1-2K tokens)
Relevant memories for current task domain
Layer 4: Deep Search (when needed, ~2-5K tokens)
Full semantic search across all memories
```
## Layer Details
### Layer 1: Identity (~200 tokens, ALWAYS loaded)
Loaded at every session start. Contains:
- User preferences (language, style, autonomy level)
- Global constraints (no emojis, Turkish responses, etc.)
- Tool preferences (which editors, which terminal)
**Source:** `~/.claude/projects/*/memory/user_*.md`
### Layer 2: Critical Facts (~500 tokens, per-project)
Loaded when entering a project directory. Contains:
- Active architectural decisions
- Known blockers and constraints
- Current sprint/milestone goals
- Tech stack and versions
**Source:** `~/.claude/projects/*/memory/project_*.md` + `thoughts/CONTEXT.md`
### Layer 3: Room Recall (~1-2K tokens, on-demand)
Loaded when task domain is detected (auth, database, deploy, etc.). Contains:
- Previous decisions in this domain
- Past errors and fixes
- Patterns that worked
- Patterns that failed
**Source:** Memory palace rooms + `mature-instincts.jso...
Details
- Author
- vibeeval
- Repository
- vibeeval/vibecosystem
- Created
- 2 months ago
- Last Updated
- yesterday
- Language
- C#
- License
- MIT
Integrates with
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