ddia-systems
FeaturedDesign data systems by understanding storage engines, replication, partitioning, transactions, and consistency models. Use when the user mentions "database choice", "which database should I use", "SQL or NoSQL", "replication lag", "partitioning strategy", "consistency vs availability", "stream processing", "ACID transactions", "eventual consistency", "my queries are slow at scale", or "data is inconsistent across replicas". Also trigger when choosing a datastore, designing data pipelines, or debugging distributed-system consistency issues. Covers data models, batch/stream processing, and distributed consensus. For system design, see system-design. For resilience, see release-it.
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Quality Score: 96/100
Skill Content
Details
- Author
- wondelai
- Repository
- wondelai/skills
- Created
- 5 months ago
- Last Updated
- 5 days ago
- Language
- Shell
- License
- MIT
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ddia-principles
Designing Data-Intensive Applications (DDIA) distilled reference guide by Martin Kleppmann. MUST be loaded when: designing database schemas, choosing storage engines, implementing replication or partitioning, handling distributed transactions, building batch/stream processing pipelines, choosing consistency models, implementing consensus, designing data flow architectures, evaluating trade-offs between availability and consistency, encoding/serialization decisions, data modeling (relational vs document vs graph), building fault-tolerant systems, or any system design and architecture discussion involving data-intensive applications. Trigger on: database design, replication, partitioning, sharding, transactions, isolation levels, consistency, consensus, CAP theorem, batch processing, stream processing, MapReduce, Kafka, event sourcing, CDC, OLTP, OLAP, B-tree, LSM-tree, data warehouse, schema evolution, encoding formats, distributed systems, fault tolerance, leader election, quorum.
principle-distributed-systems
Distributed systems principles — CAP, PACELC, consistency models (linearizable, causal, eventual, read-your-writes), consensus (Paxos, Raft), quorum, leader election, split-brain, replication, partitioning, gossip, logical clocks (Lamport, vector, hybrid), clock skew, delivery semantics (at-most-once, at-least-once, exactly-once effects), idempotency across nodes, two-generals problem, fallacies of distributed computing. Auto-load when reasoning about CAP/PACELC trade-offs, choosing a consistency model, designing consensus or leader election, sizing quorums, ordering events with logical clocks, distinguishing exactly-once delivery from exactly-once effects, designing replication or partitioning strategy, or assessing distributed failure modes.
system-design
Design systems, services, and architectures. Trigger with "design a system for", "how should we architect", "system design for", "what's the right architecture for", or when the user needs help with API design, data modeling, or service boundaries.