ios-hig-design
FeaturedDesign native iOS interfaces following Apple Human Interface Guidelines. Use when the user mentions "iPhone app", "iPad layout", "SwiftUI", "UIKit", "Dynamic Island", "safe areas", "HIG compliance", "SF Symbols", "haptic feedback", "iOS accessibility", "make my app feel native", or "follow Apple design guidelines". Also trigger when building tab bars, navigation stacks, sheets, or modals for iOS, implementing dark mode, or adapting layouts across screen sizes. Covers navigation patterns, accessibility, SF Symbols, and platform conventions. For general UI polish, see refactoring-ui. For affordance design, see design-everyday-things.
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Quality Score: 94/100
Skill Content
Details
- Author
- wondelai
- Repository
- wondelai/skills
- Created
- 8 months ago
- Last Updated
- 2 weeks ago
- Language
- Shell
- License
- MIT
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Apple Human Interface Guidelines (HIG) reference for designing or reviewing UI on iOS, iPadOS, macOS, watchOS, visionOS, tvOS. Use when the user asks how a screen, navigation structure, or interaction should be designed to feel native on an Apple platform; whether a design follows Apple's guidelines; which system control to use in SwiftUI/UIKit; how to set a color, font, spacing, or animation; how to design an app icon or pick an SF Symbol; how to use Liquid Glass; or how to design for accessibility — including when the user never says "HIG" or "Apple design guidelines".
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Review iOS app UI against Apple Human Interface Guidelines and iOS platform conventions. Use when asked for an Apple HIG-based iOS UI, UX, SwiftUI, UIKit, screenshot, simulator, accessibility, Dynamic Type, navigation, layout, controls, color, typography, or platform-conventions review, especially when the user wants critique or prioritized findings grounded in Apple's interface guidance instead of project-specific design docs.