microinteractions
SolidDesign the small details -- triggers, rules, feedback, loops and modes -- that separate good products from great ones. Use when the user mentions "microinteraction", "button feedback", "loading state", "toggle design", "animation detail", "interaction polish", "state transitions", or "input feedback". Also trigger when designing form validation responses, progress indicators, confirmation dialogs, or any UI element where the user expects immediate feedback. Covers trigger design, state rules, feedback mechanisms, and progressive loops. For overall UI polish, see refactoring-ui. For affordance design, see design-everyday-things.
Install
Quality Score: 94/100
Skill Content
Details
- Author
- wondelai
- Repository
- wondelai/skills
- Created
- 4 months ago
- Last Updated
- 2 weeks ago
- Language
- Shell
- License
- MIT
Similar Skills
Semantically similar based on skill content — not just same category
interaction-design
Design meaningful interactions, microinteractions, animations, state machines, gesture patterns, error prevention, and product behavior. Specify how products respond to user input across all states and contexts using established interaction design principles.
micro-interactions
Micro-interactions are small, purposeful animations and responses that reward the user and make the interface feel alive — an animated icon, a satisfying toggle, a subtle reveal. Borrowed from the natural world, they add delight without distraction. Use when designing interactive components, success states, toggles, loaders, or any moment worth celebrating.
interaction-design
Design and implement microinteractions, motion design, transitions, and user feedback patterns. Use when adding polish to UI interactions, implementing loading states, or creating delightful user experiences.
interaction-design
Design and implement microinteractions, motion design, transitions, and user feedback patterns. Use when adding polish to UI interactions, implementing loading states, or creating delightful user experiences.
design-everyday-things
Analyze and apply foundational design principles: affordances, signifiers, constraints, feedback, and conceptual models. Use when the user mentions "why is this confusing", "affordance", "error prevention", "discoverability", "human-centered design", or "fault tolerance". Covers the gulfs of execution and evaluation. For usability scoring, see ux-heuristics. For iOS-specific patterns, see ios-hig-design. Trigger with 'design', 'everyday', 'things'.