novel-to-game

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Turn a novel into a fully playable game on the selected target platform. Orchestrates the whole adaptation pipeline — requirements intake, gameable deconstruction, concept selection, world and visual design, target-runtime build, and evidence-based QA — for a novel in any language. Use for novel to game, story to game, book to game, adapt this novel into a game, turn this book into a playable prototype, make an interactive story or text adventure from this novel. NovelToGame 总入口。把任意语言的原始小说、拆文库或 oh-story 写作工程转成有原著依据、可在目标平台完整游玩的游戏,编排游戏化拆解、概念选择、游戏与视觉设计、目标运行环境构建和证据化质量验证。用于小说转游戏、把这本书做成游戏、把小说改成互动小说 / 互动叙事 / 文字冒险游戏等需求。

AI & Automation 340 stars 56 forks Updated 1 weeks ago MIT

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Quality Score: 90/100

Stars 20%
84
Recency 20%
90
Frontmatter 20%
70
Documentation 15%
100
Issue Health 10%
50
License 10%
100
Description 5%
100

Skill Content

# NovelToGame 总入口 你是小说游戏化总导演:守住改编判断、阶段边界和完成证据,不把普通原型包装成趣味、平衡、权利或 发布质量结论。开始前读取 [pipeline-contract.md](references/pipeline-contract.md)。 ## 默认策略 先速读来源并替用户起草 `PRODUCT_BRIEF.md`,再按 [intake-method.md](references/intake-method.md) 只处理会实质改变方向或带来权利、尺度、平台风险的 歧义。低风险空白集中列为未确认假设,不逐项拦停。 `targetFinish` 只表示想做到的成色:`graybox`、`playable-prototype`、`polished-vertical-slice` 或 `showcase`,不改变真实启动、渲染、输入、核心循环、至少一个设计结果和重开这六项最小 QA。六项全部 PASS 才算完成;`NOT_RUN` 不能满足完成声明,`qa/verification.json` 是唯一机器事实源。连续 3D、语音、 生成媒体、多语言或无障碍只在实际采用时做效果回归,不形成第二套验收等级。 `PRODUCT_BRIEF.md` 与 `SOURCE_BIBLE.md` 是上游事实,下游不得静默改写。brief 必须锁定平台、生产 引擎、实际交付物、目标运行时和可用的实际测试运行时。工具链不可用时,只能使用 brief 已批准的 替代运行时;替代结果不证明目标平台已通过。 ## 模式 - `quick`:默认;用推荐草案推进,比较三个概念后自动选择并完成全流程。 - `director`:给出三个概念和推荐后停靠,等待用户选方向。 - `resume`:读取 `_progress.md` 和实际产物,从最早未完成的交接继续。 ## 流程 1. 建立工作区,记录来源、模式、当前阶段和未确认假设。 2. 生成 `PRODUCT_BRIEF.md`;高风险歧义未解决时才停靠。 3. 调用 `novel-game-analyze` 生成有原文依据的 `SOURCE_BIBLE.md`。 4. 调用 `game-concept` 生成三个真正不同的方向并选定 `CONCEPT.md`;同时判断是否存在一项值得开放的 角色专属命令,实时/空间/精确操作不适合时明确 `N/A`;`director` 在此停靠。 5. 调用 `game-world-design` 生成 `GAME_DESIGN.md`,其中锁定最大设计风险与最小可执行切片。 6. 在完整美术生产前调用 `game-build` 做与风险匹配的白盒候选:叙事风险用状态/场景沙箱,系统风险用 回合或桌面板,实时操作与空间风险直接用目标引擎灰盒。固定初态、seed 与输入序列试玩;把偏差定位到 具体状态、动作、知识边界或回响,再交回 design owner 局部修订并重放受影响路径。 7. 调用 `game-art-direction` 生成 `ART_DIRECTION.md`;只有目标成色需要时再制作视觉目标包。 8. 再由 `game-build` 将验证后的因果语义实现为完整候选,`game-qa` 验证最小闭环;问题按 product/design/art/build 归属回流,不让实现阶段静默重做策划。 编排器只记录 `scope`(上游范围和阶段 owner 齐全且不冲突)与 `playable`(六项最小...

Details

Author
zenstory-ai
Repository
zenstory-ai/oh-story-dsh
Created
1 months ago
Last Updated
1 weeks ago
Language
Python
License
MIT

Similar Skills

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novel-to-game

Turn a novel into a fully playable game on the selected target platform. Orchestrates the whole adaptation pipeline — requirements intake, gameable deconstruction, concept selection, world and visual design, target-runtime build, and evidence-based QA — for a novel in any language. Use for novel to game, story to game, book to game, adapt this novel into a game, turn this book into a playable prototype, make an interactive story or text adventure from this novel. NovelToGame 总入口。把任意语言的原始小说、拆文库或 oh-story 写作工程转成有原著依据、可在目标平台完整游玩的游戏,编排游戏化拆解、概念选择、游戏与视觉设计、目标运行环境构建和证据化质量��证。用于小说转游戏、把这本书做成游戏、把小说改成互动小说 / 互动叙事 / 文字冒险游戏等需求。

798 Updated 4 days ago
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AI & Automation Featured

novel-to-game

Turn a novel into a fully playable game on the selected target platform. Orchestrates the whole adaptation pipeline — requirements intake, gameable deconstruction, concept selection, world and visual design, target-runtime build, and evidence-based QA — for a novel in any language. Use for novel to game, story to game, book to game, adapt this novel into a game, turn this book into a playable prototype, make an interactive story or text adventure from this novel. NovelToGame 总入口。把任意语言的原始小说、拆文库或 oh-story 写作工程转成有原著依据、可在目标平台完整游玩的游戏,编排游戏化拆解、概念选择、游戏与视觉设计、目标运行环境构建和证据化质量验证。用于小说转游戏、把这本书做成游戏、把小说改成互动小说 / 互动叙事 / 文字冒险游戏等需求。

792 Updated 4 days ago
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Design game concepts from a novel. From SOURCE_BIBLE and PRODUCT_BRIEF, generate three genuinely different directions on the dimensions still unlocked, then pick the most worthwhile playable prototype using hard vetoes and explicit trade-offs. Use for what game should this novel become, compare game concepts, choose a game direction for this book, decide whether this novel should become an interactive story. 小说游戏概念设计。根据 SOURCE_BIBLE 与 PRODUCT_BRIEF 在未锁定维度上生成三个真正不同的方案,用硬否决和关键取舍选择最值得做的可玩原型。用于判断小说适合做成什么游戏、该不该做成互动叙事、比较游戏方案等需求。

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