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AirMile

User

Personal Claude Code configuration. Skills, agents, hooks, and project scaffolding

48 indexed · 0 Featured · 0 stars · avg score 77
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Indexed Skills (48)

Data & Documents Listed

core-pull

Pull changes, sync context, and extract learnings. Use with /core-pull.

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AirMile
AI & Automation Listed

core-rewrite

Rewrite text in a configured writing style. Use with /core-rewrite.

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AirMile
AI & Automation Listed

core-write

Write text from scratch in your configured style. Use with /core-write.

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AirMile
Web & Frontend Listed

dev-build

Build features test-first with TDD. Use with /dev-build, or when the user asks to implement a defined feature.

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AirMile
Code & Development Listed

dev-debug

Debug with reproduction-test workflow and 3 fix strategies. Use with /dev-debug.

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AirMile
AI & Automation Listed

dev-define

Define feature requirements, criteria, and architecture. Use with /dev-define.

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AirMile
AI & Automation Listed

dev-optimize

Optimize metrics via parallel worktree experiments. Use with /dev-optimize.

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AirMile
Code & Development Listed

dev-refactor

Batch refactor DONE features for DRY and clarity. Use with /dev-refactor. Auto-triggers on transition=refactoring.

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AirMile
AI & Automation Listed

dev-verify

Run adversarial acceptance tests and fix loops on a built feature — classifies test items (COVERED/AUTO/MANUAL), runs auto-tests, walks user through manual ones, fixes failures, and finalizes the worktree. Use with /dev-verify, or auto-triggers when a feature has transition=verifying after /dev-build completes.

0 Updated today
AirMile
Web & Frontend Listed

frontend-check

Runtime audit and fix hub for performance, SEO, responsive, darkmode, error states, smoke, and flow. Run at end of release cycle (batch over all DOING features) or targeted on a single feature/URL. Use with /frontend-check.

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AirMile
Web & Frontend Listed

frontend-design

Design specification management (pages, flows, principles, components) and visual-to-code conversion (Figma/screenshots/wireframes/URLs) using project tokens. Use with /frontend-design, or auto-triggers on PAGE/COMPONENT backlog tasks with transition "designing" or "converting".

0 Updated today
AirMile
Web & Frontend Listed

frontend-tokens

Design token + motion pack management — color, typography, spacing, motion packs (Apple/Material/Fluent/Carbon), spring physics, choreography, glass surfaces. Use with /frontend-tokens, or whenever a backlog task with type THEME and transition "defining" is detected.

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AirMile
Web & Frontend Listed

game-build

Build Godot features test-first with TDD. Use with /game-build.

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AirMile
Code & Development Listed

game-debug

Debug Godot projects with root cause analysis. Use with /game-debug.

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AirMile
AI & Automation Listed

game-optimize

Optimize Godot metrics via parallel worktree experiments. Use with /game-optimize.

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AirMile
Code & Development Listed

game-refactor

Batch refactor Godot code quality after testing. Use with /game-refactor.

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AirMile
AI & Automation Listed

game-verify

Human playtest verification with structured feedback. Use with /game-verify.

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AirMile
Data & Documents Listed

project-backlog

Transform a seed into a prioritized feature backlog (create or update mode, with page-discovery for web). Use with /project-backlog.

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AirMile
AI & Automation Listed

project-brainstorm

Explore ideas using brainstorm techniques. Use with /project-brainstorm.

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AirMile
Testing & QA Listed

project-critique

Stress-test concepts via multi-perspective analysis. Use with /project-critique.

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AirMile
AI & Automation Listed

project-research

Research across web, docs, and codebase. Use with /project-research.

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AirMile
Data & Documents Listed

project-seed

Transform any idea, design, or task into a structured seed document. Handles new concepts (game/app/idea), implementation projects (Figma/spec → code scope), and feature/assignment scoping. Use with /project-seed.

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AirMile
AI & Automation Listed

project-todo

Add new backlog items to the project. Use with /project-todo.

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AirMile
Code & Development Listed

team-issues

Import GitHub/Jira/Linear issues into the local backlog. Use with /team-issues.

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AirMile
AI & Automation Listed

team-outsource

Outsource a feature to a teammate via issue tracker. Use with /team-outsource.

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AirMile
AI & Automation Listed

team-verify

Verify teammate code delivery against task brief. Use with /team-verify.

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AirMile
AI & Automation Listed

core-audit

Analyze and refine a skill invoked in this conversation. Use with /core-audit.

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AirMile
AI & Automation Listed

core-bootstrap

Bootstrap ~/.claude/ config, symlinks, and settings. Use with /core-bootstrap.

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AirMile
Code & Development Listed

core-commit

Generate conventional commit messages from staged changes. Use with /core-commit.

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AirMile
AI & Automation Listed

core-create

Create new Claude Code skills interactively. Use with /core-create.

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AirMile
AI & Automation Listed

core-delete

Safely delete a skill and clean up references. Use with /core-delete.

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AirMile
AI & Automation Listed

core-edit

Edit existing Claude Code skills. Use with /core-edit.

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AirMile
AI & Automation Listed

core-setup

Project setup hub — detects whether a project is new (greenfield wizard), existing (mature scan), or needs a single tier-1 module added (install). Use with /core-setup, or when a user wants to initialize/onboard a project, scan an existing codebase into .project/ memory, or add a stack module (Tailwind, Vitest, shadcn-ui, etc.). Not for global ~/.claude/ setup — that is /core-bootstrap.

0 Updated today
AirMile
Data & Documents Listed

core-update

Pull latest claude-config and rebuild ~/.claude/ files. Use with /core-update.

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AirMile
Code & Development Listed

dev-learn

Learn coding topics with guided comprehension methods. Use with /dev-learn.

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AirMile
AI & Automation Listed

dev-owasp

Run full OWASP Top 10 security audit. Use with /dev-owasp.

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AirMile
Web & Frontend Listed

frontend-sketch

Low-fi UI canvas for sketching screens — drag components, ask Claude to generate frames, promote to high-fi code. Use with /frontend-sketch.

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AirMile
AI & Automation Listed

game-define

Define Godot feature requirements and architecture. Use with /game-define.

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AirMile
Code & Development Listed

marketing-content

Generate marketing copy variants per format. Use with /marketing-content.

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AirMile
AI & Automation Listed

marketing-research

Research trends and audience signals for marketing. Use with /marketing-research.

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AirMile
AI & Automation Listed

marketing-screenshots

Generate marketing screenshots via Playwright. Use with /marketing-screenshots.

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AirMile
AI & Automation Listed

project-add

Add or clone a project into the multi-project setup. Use with /project-add.

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AirMile
AI & Automation Listed

project-remove

Remove a registered project from the setup. Use with /project-remove.

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AirMile
AI & Automation Listed

project-switch

Switch between registered projects in the same terminal. Use with /project-switch.

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AirMile
DevOps & Infrastructure Listed

project-tunnel

Expose local dev server via Cloudflare Tunnel. Use with /project-tunnel.

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AirMile
AI & Automation Listed

project-viewer

Start, stop, or check the local backlog board server. Use with /project-viewer.

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AirMile
Code & Development Listed

team-review

Code review feature branches with scoring. Use with /team-review.

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AirMile
Code & Development Listed

core-finalize

Merge or clean up a feature worktree. Use with /core-finalize.

0 Updated today
AirMile

Bio shown is the top-scored skill's repo description as a fallback — real GitHub bios land in a future update.