AirMile
UserPersonal Claude Code configuration. Skills, agents, hooks, and project scaffolding
Categories
Indexed Skills (48)
core-pull
Pull changes, sync context, and extract learnings. Use with /core-pull.
core-rewrite
Rewrite text in a configured writing style. Use with /core-rewrite.
core-write
Write text from scratch in your configured style. Use with /core-write.
dev-build
Build features test-first with TDD. Use with /dev-build, or when the user asks to implement a defined feature.
dev-debug
Debug with reproduction-test workflow and 3 fix strategies. Use with /dev-debug.
dev-define
Define feature requirements, criteria, and architecture. Use with /dev-define.
dev-optimize
Optimize metrics via parallel worktree experiments. Use with /dev-optimize.
dev-refactor
Batch refactor DONE features for DRY and clarity. Use with /dev-refactor. Auto-triggers on transition=refactoring.
dev-verify
Run adversarial acceptance tests and fix loops on a built feature — classifies test items (COVERED/AUTO/MANUAL), runs auto-tests, walks user through manual ones, fixes failures, and finalizes the worktree. Use with /dev-verify, or auto-triggers when a feature has transition=verifying after /dev-build completes.
frontend-check
Runtime audit and fix hub for performance, SEO, responsive, darkmode, error states, smoke, and flow. Run at end of release cycle (batch over all DOING features) or targeted on a single feature/URL. Use with /frontend-check.
frontend-design
Design specification management (pages, flows, principles, components) and visual-to-code conversion (Figma/screenshots/wireframes/URLs) using project tokens. Use with /frontend-design, or auto-triggers on PAGE/COMPONENT backlog tasks with transition "designing" or "converting".
frontend-tokens
Design token + motion pack management — color, typography, spacing, motion packs (Apple/Material/Fluent/Carbon), spring physics, choreography, glass surfaces. Use with /frontend-tokens, or whenever a backlog task with type THEME and transition "defining" is detected.
game-build
Build Godot features test-first with TDD. Use with /game-build.
game-debug
Debug Godot projects with root cause analysis. Use with /game-debug.
game-optimize
Optimize Godot metrics via parallel worktree experiments. Use with /game-optimize.
game-refactor
Batch refactor Godot code quality after testing. Use with /game-refactor.
game-verify
Human playtest verification with structured feedback. Use with /game-verify.
project-backlog
Transform a seed into a prioritized feature backlog (create or update mode, with page-discovery for web). Use with /project-backlog.
project-brainstorm
Explore ideas using brainstorm techniques. Use with /project-brainstorm.
project-critique
Stress-test concepts via multi-perspective analysis. Use with /project-critique.
project-research
Research across web, docs, and codebase. Use with /project-research.
project-seed
Transform any idea, design, or task into a structured seed document. Handles new concepts (game/app/idea), implementation projects (Figma/spec → code scope), and feature/assignment scoping. Use with /project-seed.
project-todo
Add new backlog items to the project. Use with /project-todo.
team-issues
Import GitHub/Jira/Linear issues into the local backlog. Use with /team-issues.
team-outsource
Outsource a feature to a teammate via issue tracker. Use with /team-outsource.
team-verify
Verify teammate code delivery against task brief. Use with /team-verify.
core-audit
Analyze and refine a skill invoked in this conversation. Use with /core-audit.
core-bootstrap
Bootstrap ~/.claude/ config, symlinks, and settings. Use with /core-bootstrap.
core-commit
Generate conventional commit messages from staged changes. Use with /core-commit.
core-create
Create new Claude Code skills interactively. Use with /core-create.
core-delete
Safely delete a skill and clean up references. Use with /core-delete.
core-edit
Edit existing Claude Code skills. Use with /core-edit.
core-setup
Project setup hub — detects whether a project is new (greenfield wizard), existing (mature scan), or needs a single tier-1 module added (install). Use with /core-setup, or when a user wants to initialize/onboard a project, scan an existing codebase into .project/ memory, or add a stack module (Tailwind, Vitest, shadcn-ui, etc.). Not for global ~/.claude/ setup — that is /core-bootstrap.
core-update
Pull latest claude-config and rebuild ~/.claude/ files. Use with /core-update.
dev-learn
Learn coding topics with guided comprehension methods. Use with /dev-learn.
dev-owasp
Run full OWASP Top 10 security audit. Use with /dev-owasp.
frontend-sketch
Low-fi UI canvas for sketching screens — drag components, ask Claude to generate frames, promote to high-fi code. Use with /frontend-sketch.
game-define
Define Godot feature requirements and architecture. Use with /game-define.
marketing-content
Generate marketing copy variants per format. Use with /marketing-content.
marketing-research
Research trends and audience signals for marketing. Use with /marketing-research.
marketing-screenshots
Generate marketing screenshots via Playwright. Use with /marketing-screenshots.
project-add
Add or clone a project into the multi-project setup. Use with /project-add.
project-remove
Remove a registered project from the setup. Use with /project-remove.
project-switch
Switch between registered projects in the same terminal. Use with /project-switch.
project-tunnel
Expose local dev server via Cloudflare Tunnel. Use with /project-tunnel.
project-viewer
Start, stop, or check the local backlog board server. Use with /project-viewer.
team-review
Code review feature branches with scoring. Use with /team-review.
core-finalize
Merge or clean up a feature worktree. Use with /core-finalize.
Bio shown is the top-scored skill's repo description as a fallback — real GitHub bios land in a future update.