Deadshot-77
UserAn autonomous development team for Claude Code: a clarifying intake agent, an orchestrating tech lead, scoped builder agents, and hook-enforced review gates.
Categories
Indexed Skills (20)
code-craft
Engineering judgment for code that reads as though an experienced engineer wrote it. Use when writing or changing any source file.
delegation-contract
The envelope every Davinci agent uses to receive work and report results. Load before acting on any dispatch.
foundation-review
The architecture lens for reviewing a project foundation before any builder starts. Use when dispatched as the foundation gate.
frontend-craft
Design judgment for building interfaces that do not look templated. Use when writing any user-facing markup, styling, or motion.
intake-brief
Classify a request, clarify only what matters, and write the brief that governs the whole run. Use at the start of every Davinci task.
security-audit
The lens for auditing changed code for vulnerabilities before it ships. Use when dispatched as the security gate.
stack-profile
How to produce the stack profile contract that every other Davinci agent obeys. Use when scaffolding a project or establishing conventions.
story-direction
Deciding what a page is arguing and in what order, before any of it is designed or generated. Use when building a page with more than one section, or when generated assets or scroll-linked motion are on the table.
work-tiers
How much to spend on a piece of work and how strictly to judge it, decided from what the work carries rather than how large it is. Use when dispatching a task or gating one.
brownfield
Working in a codebase that already exists and nobody here wrote — orienting in it, learning its conventions, and changing it without breaking what you cannot see. Use whenever the project is not empty.
caching
Deciding what to cache, where, and how it gets invalidated — starting from the ways caches go wrong. Use before adding any cache, and when a page or endpoint is slow.
generating-assets
Finding a generator, deciding what to spend, and producing stills, layer sets and aspect variants. Use before designing any beat around imagery you do not already have.
glass-surfaces
Blurred and refracting panels over moving content, and what they cost. Use when a surface must sit over imagery and stay legible.
motion-craft
Deciding whether a beat needs motion or generated imagery, what to make for it, and what to do when it cannot be made. Use when scroll-linked animation, parallax, generated media, or glass surfaces are on the table.
parallax-layers
Building depth from a decomposed still — layers that move at different rates on scroll without dropping frames. Use once you have a layer set and a beat that needs depth.
scroll-video
Driving a video playhead from scroll position, with the decode limits and fallbacks that make it survive real devices. Use when a beat needs a clip the reader scrubs through.
technical-seo
What a page must declare to a crawler and why — metadata, canonical, structured data, crawlability. Use when building any page that will be public.
technique-research
Finding out how a technique actually works by reading a live implementation rather than an article about it. Use when a beat needs a technique no preloaded skill covers.
work-ledger
Breaking a brief into deliverable slices, recording what happened, and picking up where a run stopped. Use at intake before any work is dispatched, and at the start of every slice.
work-placement
Deciding where work happens — build, edge, server or client — and finding what actually costs time before changing anything. Use when a page or endpoint is slow, when choosing how a route renders, or before adding a cache.
Bio shown is the top-scored skill's repo description as a fallback — real GitHub bios land in a future update.