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KonH

User

Claude Code plugin with skills shared across project

19 indexed · 0 Featured · 3 stars · avg score 69
Prolific

Categories

Indexed Skills (19)

AI & Automation Listed

implement

Implement the plan at docs/specs/<YY_MM_DD_HH>_<name>/plan.md, spawning developer sub-agents per phase, writing tests test-first, and marking off completed steps.

1 Updated 5 days ago
KonH
Code & Development Listed

plan-review

Review a dated plan under docs/specs/ for missing steps, wrong assumptions, or guideline violations before implementation begins.

1 Updated 5 days ago
KonH
AI & Automation Listed

plan

Create an implementation plan and save it to docs/specs/<YY_MM_DD_HH>_<name>/plan.md, gated by a required constitution check.

1 Updated 5 days ago
KonH
Testing & QA Listed

specify

Capture feature intent and acceptance criteria before planning begins, writing docs/specs/<YY_MM_DD_HH>_<name>/spec.md. Stops for user approval before the plan skill runs.

1 Updated 5 days ago
KonH
Code & Development Listed

commit

Create a git commit for the staged changes, branching off the default branch first if needed

1 Updated 5 days ago
KonH
AI & Automation Listed

pr

Create a pull request for the current branch

1 Updated 5 days ago
KonH
AI & Automation Listed

github-issue-automation

Reference for scripts/automation/claude/handle_issues.py (and the codex/common equivalents) — the cron-driven, label-driven "execute the prompt from a GitHub issue/PR" automation. Load when working on, debugging, or extending that automation, or its .claude/commands/handle-issue.md command.

2 Updated 2 days ago
KonH
Code & Development Listed

add-terminal-command

Add or change an ICommand type so the Game.WebClient debug terminal keeps working with zero web-client code changes — mandates ParamSuggestionAttribute annotations on domain-id parameters and the matching provider for genuinely new id kinds.

2 Updated 2 days ago
KonH
Data & Documents Listed

end-game-score-calibration

Run the calibrate-end-game console-runner CLI verb to derive the end-game comparison score thresholds for Assets/Configs/game_settings.json's endGameComparisons, and to re-derive them when config or score rules change.

2 Updated 2 days ago
KonH
AI & Automation Listed

localization

Add new locale keys with real Russian translations instead of English placeholders — spawns a lightweight Haiku subagent to translate new en.asset entries into proper ru.asset entries. Load whenever adding, renaming, or changing user-facing text keys in Assets/Localization/en.asset and ru.asset.

2 Updated 2 days ago
KonH
AI & Automation Listed

codex-issue

Execute the repo owner's prompt from `codex`-labeled GitHub issues and PRs. Use when processing a `codex`-labeled item manually or from `scripts/automation/codex/handle_issues.py`.

2 Updated 2 days ago
KonH
Testing & QA Listed

dotnet-benchmark

Run the Game.Benchmarks harness (--compare/--update-baseline) from the project root without `cd`, logging output to a single file and checking exit code + a targeted grep instead of reading the full (very verbose) BenchmarkDotNet log.

2 Updated 2 days ago
KonH
Web & Frontend Listed

dotnet-build

Build a .NET solution from the project root without `cd`, logging output to a single file that gets read once instead of piped through repeated Bash calls.

2 Updated 2 days ago
KonH
Testing & QA Listed

dotnet-test

Test a .NET solution from the project root without `cd`, logging output to a single file that gets read once instead of piped through repeated Bash calls.

2 Updated 2 days ago
KonH
Code & Development Listed

codex-feature-issue

Drive owner-authored GitHub feature issues labeled `codex` through specification, plan, implementation, review, and merge using the repository's Codex automation. Use when processing a `codex`-labeled issue manually or from `scripts/automation/codex/handle_issues.py`.

2 Updated 2 days ago
KonH
AI & Automation Listed

flag-assets

Add or troubleshoot country flag and org image assets (Assets/Textures/Flags/Countries and Orgs) sourced from Wikimedia Commons, including the download_flags.py/check_flags.py/svg_to_png.py scripts and CountryVisualConfig/OrgVisualConfig wiring. Load when adding a new country flag or org image.

2 Updated 2 days ago
KonH
Web & Frontend Listed

image-generation

Generate character portraits and other art via the local ComfyUI + FLUX pipeline (scripts/utils/generate_image.py / generate_images_batch.py). Load when creating character portraits or other generated images for Assets/Textures.

2 Updated 2 days ago
KonH
AI & Automation Listed

generate-image

Generate project-bound raster assets with this repository's local ComfyUI and FLUX setup. Use when asked to create game icons, character portraits, card art, map thumbnails, or other PNG assets that should be saved in the Unity project rather than merely previewed in chat.

2 Updated 2 days ago
KonH
Code & Development Listed

complete-prd

Finish a Ralph run by committing remaining work, opening or updating its pull request, then clearing the Ralph run artifacts in a separate follow-up commit.

2 Updated 2 days ago
KonH

Bio shown is the top-scored skill's repo description as a fallback — real GitHub bios land in a future update.