KonH
UserClaude Code plugin with skills shared across project
Categories
Indexed Skills (19)
implement
Implement the plan at docs/specs/<YY_MM_DD_HH>_<name>/plan.md, spawning developer sub-agents per phase, writing tests test-first, and marking off completed steps.
plan-review
Review a dated plan under docs/specs/ for missing steps, wrong assumptions, or guideline violations before implementation begins.
plan
Create an implementation plan and save it to docs/specs/<YY_MM_DD_HH>_<name>/plan.md, gated by a required constitution check.
specify
Capture feature intent and acceptance criteria before planning begins, writing docs/specs/<YY_MM_DD_HH>_<name>/spec.md. Stops for user approval before the plan skill runs.
commit
Create a git commit for the staged changes, branching off the default branch first if needed
pr
Create a pull request for the current branch
github-issue-automation
Reference for scripts/automation/claude/handle_issues.py (and the codex/common equivalents) — the cron-driven, label-driven "execute the prompt from a GitHub issue/PR" automation. Load when working on, debugging, or extending that automation, or its .claude/commands/handle-issue.md command.
add-terminal-command
Add or change an ICommand type so the Game.WebClient debug terminal keeps working with zero web-client code changes — mandates ParamSuggestionAttribute annotations on domain-id parameters and the matching provider for genuinely new id kinds.
end-game-score-calibration
Run the calibrate-end-game console-runner CLI verb to derive the end-game comparison score thresholds for Assets/Configs/game_settings.json's endGameComparisons, and to re-derive them when config or score rules change.
localization
Add new locale keys with real Russian translations instead of English placeholders — spawns a lightweight Haiku subagent to translate new en.asset entries into proper ru.asset entries. Load whenever adding, renaming, or changing user-facing text keys in Assets/Localization/en.asset and ru.asset.
codex-issue
Execute the repo owner's prompt from `codex`-labeled GitHub issues and PRs. Use when processing a `codex`-labeled item manually or from `scripts/automation/codex/handle_issues.py`.
dotnet-benchmark
Run the Game.Benchmarks harness (--compare/--update-baseline) from the project root without `cd`, logging output to a single file and checking exit code + a targeted grep instead of reading the full (very verbose) BenchmarkDotNet log.
dotnet-build
Build a .NET solution from the project root without `cd`, logging output to a single file that gets read once instead of piped through repeated Bash calls.
dotnet-test
Test a .NET solution from the project root without `cd`, logging output to a single file that gets read once instead of piped through repeated Bash calls.
codex-feature-issue
Drive owner-authored GitHub feature issues labeled `codex` through specification, plan, implementation, review, and merge using the repository's Codex automation. Use when processing a `codex`-labeled issue manually or from `scripts/automation/codex/handle_issues.py`.
flag-assets
Add or troubleshoot country flag and org image assets (Assets/Textures/Flags/Countries and Orgs) sourced from Wikimedia Commons, including the download_flags.py/check_flags.py/svg_to_png.py scripts and CountryVisualConfig/OrgVisualConfig wiring. Load when adding a new country flag or org image.
image-generation
Generate character portraits and other art via the local ComfyUI + FLUX pipeline (scripts/utils/generate_image.py / generate_images_batch.py). Load when creating character portraits or other generated images for Assets/Textures.
generate-image
Generate project-bound raster assets with this repository's local ComfyUI and FLUX setup. Use when asked to create game icons, character portraits, card art, map thumbnails, or other PNG assets that should be saved in the Unity project rather than merely previewed in chat.
complete-prd
Finish a Ralph run by committing remaining work, opening or updating its pull request, then clearing the Ralph run artifacts in a separate follow-up commit.
Bio shown is the top-scored skill's repo description as a fallback — real GitHub bios land in a future update.