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Story-Engine-Inc

Organization

Portable Agent Skills for creating AI-powered worlds with the WorldOS MCP—compatible with Codex, Claude Code, Cursor, and other AI agents.

5 indexed · 0 Featured · 0 stars · avg score 72
Prolific

Categories

Indexed Skills (5)

API & Backend Listed

worldos-authoring

Create, remix, inspect, validate, update, or explicitly publish an owned WorldOS Simulation through the WorldOS MCP. Use when a user wants to design a new world, select and configure WorldOS apps, author characters and opening state, remix an existing world, edit an owned draft, upload its cover, or publish it after review without using a code repository or database access.

0 Updated 3 days ago
Story-Engine-Inc
AI & Automation Listed

worldos-map-authoring

Author, inspect, validate, or update a WorldOS region map through the WorldOS MCP, including sourcing and processing lawful external geometry. Use when a Simulation needs geographic regions, factions, territorial ownership, country labels, markers, regional actions, an open geographic dataset, or a historical or strategic map; also use when reviewing an existing owned draft map.

0 Updated 3 days ago
Story-Engine-Inc
AI & Automation Listed

worldos-pax-adaptation

Adapt a versioned Pax Historia preset, world link, export, prompt, map, timeline, or character set into an unpublished WorldOS Simulation draft through the WorldOS MCP. Use when a user asks to import, port, recreate, or convert a Pax world while preserving its premise and Advisor intent and rebuilding prompt-only mechanics as app-owned persistent state.

0 Updated 3 days ago
Story-Engine-Inc
AI & Automation Listed

worldos-simulation-review

Review an owned WorldOS Simulation save and its turn history through the WorldOS MCP without modifying it. Use when a user wants to evaluate opening quality, state persistence, character behavior, pacing, app consistency, or regressions in an existing Simulation run.

0 Updated 3 days ago
Story-Engine-Inc
AI & Automation Listed

worldos-widget-authoring

Design, validate, create, inspect, or update a private reusable WorldOS UGC widget through the WorldOS MCP. Use when a Simulation needs an interactive interface or persistent domain structure that no existing WorldOS app can represent, or when an owned unpublished widget draft needs revision.

0 Updated 3 days ago
Story-Engine-Inc

Bio shown is the top-scored skill's repo description as a fallback — real GitHub bios land in a future update.