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chenhangcuisg-code

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GAT — Godot Agent Team: a full-cycle (design→implementation) Godot game-development agent / 游戏制作智能体. Multi-agent, style-locked asset generation, self-evolving knowledge base; runs under both Claude Code and Codex.

16 indexed · 0 Featured · 7 stars · avg score 69
Prolific

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Indexed Skills (16)

AI & Automation Listed

gat-brainstorm

Brainstorm a game idea through one-question-at-a-time designer interviews. Produces game.md, systems-index.md, and art-direction.md, or runs as discussion-only.

7 Updated 3 weeks ago
chenhangcuisg-code
AI & Automation Listed

gat-design

Continue the design pipeline after brainstorm by writing system GDDs, content data, and system art docs; or add one missing system GDD with art.

7 Updated 3 weeks ago
chenhangcuisg-code
AI & Automation Listed

gat-story

Develop game story and narrative through one-question-at-a-time writer interviews. Produces narrative docs under design/narrative/ or runs as discussion-only. Use when the user wants story, plot, lore, worldbuilding, characters, quests, dialogue, narrative tone, or authored story content for a GAT game.

7 Updated 3 weeks ago
chenhangcuisg-code
AI & Automation Listed

gat-workflow-start

Inspect a GAT game repository and route to the next design, reference, implementation, Godot runtime, verification, or evolution step.

7 Updated 3 weeks ago
chenhangcuisg-code
AI & Automation Listed

gat-asset

Generate 2D game art assets (icons, characters, items, tilesets, UI) that are FORCED through the locked Style Contract so the whole game stays visually consistent. Composes prompts via tools/style_prompt.py, generates with the contract's backend (gpt-image / flux / sdxl), then gates every output through tools/art_audit.py — off-style art is regenerated, never shipped. Use when the user wants icons/sprites/portraits/tilesets for a GAT game. Triggers: 生成素材, make icons, generate sprites, 出图, character art, tileset, game art.

7 Updated 3 weeks ago
chenhangcuisg-code
AI & Automation Listed

gat-evolve

The self-evolving loop. Harvest what was learned this session — pitfalls, working methods, reusable patterns, style-prompt fixes, balance recipes — and write it back into the knowledge base (knowledge/wiki/ for cross-project, .gat/journal.md for this game). Optionally proposes concrete improvements to GAT's own skills/templates/knowledge as a diff/PR. Run at the end of any substantial task, or when the user says the agent should 'learn from this'. Triggers: 复盘, evolve, self-improve, 记录经验, learn from this, update the wiki, retro.

7 Updated 3 weeks ago
chenhangcuisg-code
AI & Automation Listed

gat-implement

Implement ONE milestone slice into the Godot project through GAT's reference-first and Godot runtime gates: map every requirement, inspect local + licensed upstream code, write GDScript/scenes/data, then prove the final edit through MCP run/debug/stop and targeted interaction evidence. Use after /gat-scaffold, one milestone at a time. Triggers: 实现, implement, build the feature, write gdscript, 做这个里程碑, wire it up in godot.

7 Updated 3 weeks ago
chenhangcuisg-code
AI & Automation Listed

gat-learn-from-ref

Learn game-design and asset-convention lessons from a REFERENCE game you own or an open-source game — study structure, data layouts, skill/economy tuning, art conventions — and distil them into the knowledge base to inform your own original game. Study/learning use only; commercial use of this module requires prior approval (see LICENSING.md). Reverse-engineering only on titles you have the legal right to inspect. Triggers: 学习参考游戏, learn from reference, study this game's design, reference a game's structure, 拆解参考.

7 Updated 3 weeks ago
chenhangcuisg-code
AI & Automation Listed

gat-scaffold

Turn the milestone plan + GDDs into a real Godot project skeleton: project.godot, autoloads, a data-driven content layout (data/*.json), scene/script folder structure, an asset registry, and a save-slot discipline. Chooses the architecture paradigm (DDD / data-driven / prototype) using the game-architect knowledge base. Use once, after /gat-milestone, to go from design docs to an engine project ready for /gat-implement. Triggers: 搭项目, scaffold, create godot project, project structure, bootstrap game.

7 Updated 3 weeks ago
chenhangcuisg-code
AI & Automation Listed

gat-style-lock

Freeze the game's art direction into an enforceable Style Contract (design/art/style-contract.yaml) that every asset-generation skill must obey. Produces the locked prompt prefix/suffix, negative prompt, palette, resolution, seed strategy, and reference anchors so all generated art stays in one consistent style forever. Use after art-direction.md exists and before generating any asset. Re-lock with --relock to change a frozen style on purpose. Triggers: 锁定画风, style lock, freeze art style, 统一风格, style contract, 严格约束prompt.

7 Updated 3 weeks ago
chenhangcuisg-code
AI & Automation Listed

gat-verify

Verify an implemented milestone before claiming it works: reference/provenance gate, Godot MCP lifecycle, real interaction/visual evidence, data/balance simulation, asset/style audit, and requirement/design coverage. Reports one evidence row per acceptance criterion. Use after /gat-implement, before saying done. Triggers: 验证, verify, test the feature, balance check, 数值校验, smoke test, does it actually work.

7 Updated 3 weeks ago
chenhangcuisg-code
AI & Automation Listed

gat-vfx

Generate 2D skill/spell VFX animations (sword-beam 剑波, fireball, frost nova, ink-wash energy, …) as luminance-keyed transparent sprite sheets + Godot .tres, using the game-skill-vfx pipelines (FLUX texture + procedural / AnimateDiff / SDXL-controlled), all bound to the game's Style Contract. Produces drop-in AnimatedSprite2D effects. Triggers: 技能特效, skill vfx, sword beam, 剑波, spell effect, particle effect, animated sprite sheet, godot vfx.

7 Updated 3 weeks ago
chenhangcuisg-code
AI & Automation Listed

godot-editor-control

让 AI 操控一个正在运行的 Godot 编辑器(或游戏运行时)——通过 Hastur Operation Plugin 的 broker REST API 发送 GDScript 来增删改场景节点、改属性、挂脚本、开关场景、改项目设置、运行工程。含 Python 客户端 gop.py(零三方依赖)、10 个常用操作模板、mock broker(无编辑器也能自测)、--dry-run 离线预览。Godot 4.x(4.6.2/4.7)。触发词:"操控Godot编辑器"、"让AI改Godot场景/节点"、"godot editor control"、"Hastur"、"远程执行GDScript"、"godot MCP/自动化"。

7 Updated 3 weeks ago
chenhangcuisg-code
AI & Automation Listed

gat-godot-gate

Enforce the Godot runtime editing and debugging gate for GAT projects. Use before and after every write to GDScript, scenes, resources, shaders, project settings, runtime data, UI behavior, save behavior, or Godot tests, and for startup/runtime/interaction/rendering bug fixes. Requires Godot tool preflight, isolated save protection, final run→debug-output→stop evidence, and targeted UI clickthrough or screenshots where interaction matters.

7 Updated 3 weeks ago
chenhangcuisg-code
AI & Automation Listed

gat-reference-first

Run the mandatory reference-first gate before implementing, refactoring, or fixing a Godot feature. Inspect the project's analogous code first, then read a small licensed upstream implementation, pin its revision, map source behavior into the current architecture, and validate the evidence map with tools/reference_gate.py. Use for 实现, 修复, 重构, 借鉴代码, learn from code, reference implementation, or any /gat-implement work.

7 Updated 3 weeks ago
chenhangcuisg-code
AI & Automation Listed

gat-milestone

Break the design into milestone handoff slices and create production/milestone.md. Stops before technical design, task breakdown, or implementation.

7 Updated 3 weeks ago
chenhangcuisg-code

Bio shown is the top-scored skill's repo description as a fallback — real GitHub bios land in a future update.