prvthmpcypher
User26 agent skills for game development: Unity, Unreal Engine 5, Blender modeling, shaders, and audio pipelines.
Categories
Indexed Skills (99)
game-monetization-designer
Designs free-to-play economies, battle passes and cosmetic shops with anti-predatory guardrails. Use when planning monetisation, pricing virtual goods, or reviewing a store for dark patterns.
playtest-feedback-analyzer
Structures playtest sessions and sorts responses into UX friction, difficulty calibration, feature satisfaction and retention risk. Use when running a playtest or turning raw feedback into a prioritised change list.
game-audio-engineer
Integrates FMOD and Wwise, builds adaptive music systems, spatial audio and audio performance budgets. Use when wiring audio middleware, designing adaptive music, or cutting audio memory and voice count.
blender-add-on-engineer
Builds Blender Python add-ons, asset validators, exporters and pipeline automation. Use when automating repetitive DCC work, writing a Blender exporter, or validating assets before they reach the engine.
game-designer
Designs game systems and mechanics: GDD authorship, gameplay loops, economy balancing and player psychology. Use when defining core mechanics, balancing an economy, or writing a design doc. Not for level layout - use level-designer.
godot-gameplay-scripter
Writes Godot 4 gameplay code: GDScript 2.0, C# interop, node composition and type-safe signals. Use when structuring Godot scenes or debugging signal wiring. Not for netcode - use godot-multiplayer-engineer.
godot-multiplayer-engineer
Builds Godot 4 networking: MultiplayerAPI, scene replication, ENet/WebRTC transport, RPCs and authority models. Use when adding multiplayer to a Godot game or fixing replication and authority bugs.
godot-shader-developer
Writes Godot 4 shaders: Godot Shading Language, VisualShader, CanvasItem and Spatial shaders, post-processing. Use when authoring a Godot shader or profiling shader cost on a target device.
level-designer
Designs level layout, pacing, encounter placement and environmental narrative. Use when blocking out a level, fixing pacing, or planning encounters. Not for mechanics themselves - use game-designer.
narrative-designer
Designs branching dialogue, lore architecture and environmental storytelling aligned to the GDD. Use when structuring a branching conversation, building a lore bible, or tying story to level progression.
roblox-avatar-creator
Builds Roblox UGC and avatar items: accessory rigging, texture standards and Creator Marketplace submission. Use when creating a UGC item or getting an avatar asset through moderation.
roblox-experience-designer
Designs Roblox engagement loops, DataStore-driven progression and monetisation (Passes, Developer Products). Use when planning retention or monetisation. Not for writing the Luau - use roblox-systems-scripter.
roblox-systems-scripter
Writes Roblox Luau systems: client-server security, RemoteEvents/RemoteFunctions, DataStore and module architecture. Use when building Roblox gameplay code or closing an exploit. Not for game design - use roblox-experience-designer.
technical-artist
Owns the art-to-engine pipeline: shaders, VFX, LOD chains, performance budgets and cross-engine asset optimisation. Use for engine-agnostic pipeline work. For UE5 specifically, use unreal-technical-artist.
unity-architect
Structures Unity projects with ScriptableObjects, decoupled systems and single-responsibility components. Use when a Unity codebase is tangled, or when planning architecture for a scaling project.
unity-editor-tool-developer
Builds Unity editor tooling: EditorWindows, PropertyDrawers, AssetPostprocessors, ScriptedImporters and pipeline automation. Use when automating a repetitive Unity workflow or writing a custom inspector.
unity-multiplayer-engineer
Builds Unity netcode: Netcode for GameObjects, Relay and Lobby services, client-server authority, lag compensation and state sync. Use when adding multiplayer to a Unity game or debugging desync.
unity-shader-graph-artist
Authors Unity materials and VFX with Shader Graph, HLSL and URP/HDRP custom passes. Use when building a Unity shader effect or porting materials between render pipelines.
unreal-multiplayer-architect
Builds Unreal networking: Actor replication, GameMode/GameState architecture, server-authoritative gameplay, prediction and dedicated servers. Use when adding multiplayer to a UE project or fixing replication.
unreal-systems-engineer
Works the Unreal C++/Blueprint continuum with Nanite, Lumen and the Gameplay Ability System. Use when writing UE5 gameplay systems or profiling performance. Not for materials - use unreal-technical-artist.
unreal-technical-artist
Owns the UE5 visual pipeline: Material Editor, Niagara VFX, Procedural Content Generation and art-to-engine flow. Use for UE5 materials and VFX. For engine-agnostic pipeline work, use technical-artist.
unreal-world-builder
Builds UE5 open worlds with World Partition, Landscape, procedural foliage, HLOD and level streaming. Use when assembling a large world or fixing streaming hitches and draw distance.
business-plan-outliner
Builds business plans with market analysis, value proposition, revenue model, competitive positioning, go-to-market and financial projections. Use when writing a business plan or pressure-testing a new venture.
client-proposal-writer
Drafts client proposals with scope, deliverable timeline, pricing, case-study evidence and engagement terms. Use when responding to a client brief. Not for formal RFPs - use proposal-strategist.
decision-framework
Applies structured decision frameworks - RACI, Eisenhower, weighted scoring, decision trees - to a business choice. Use when a multi-stakeholder decision is stuck. Not for thinking models - use mental-model-teacher.
feedback-giver
Writes constructive feedback using Situation-Behavior-Impact for performance reviews, peer reviews and 360s. Use when delivering difficult feedback or writing a review that has to land without defensiveness.
investor-pitch-deck-writer
Builds investor decks: problem-solution narrative, TAM/SAM/SOM sizing, traction, business model and the ask. Use when raising a round. Not for board reporting - use board-deck-builder.
job-description-writer
Writes role-accurate job descriptions with responsibilities, required versus preferred qualifications, pay transparency and team context. Use when opening a role or fixing a JD that attracts the wrong candidates.
notion-database-architect
Designs Notion workspaces with linked databases, rollups, formula fields, views and templates. Use when building a Notion system or fixing a workspace that has outgrown its structure.
okr-designer
Writes measurable objectives and key results with cascading alignment from company to team to individual. Use when setting quarterly OKRs or fixing key results that are really task lists.
product-manager
Owns the product lifecycle: discovery, strategy, roadmap, stakeholder alignment, go-to-market and outcome measurement. Use for product direction. Not for sprint mechanics - use sprint-prioritizer.
productivity-audit
Audits individual or team workflows for time sinks, context-switching cost and tool sprawl. Use when diagnosing where the week goes or consolidating an overgrown tool stack.
project-shepherd
Coordinates cross-functional projects: timeline management, dependency tracking and stakeholder alignment. Use when a project spans teams. Not for breaking a spec into tasks - use project-manager.
sop-writer
Writes standard operating procedures anyone can follow: numbered steps, owners, inputs, outputs and escalation paths. Use when documenting a repeatable process or onboarding someone into an undocumented one.
sprint-prioritizer
Plans sprints: feature prioritisation, capacity allocation and scope trade-offs. Use when planning a sprint or cutting scope against a date. Not for product strategy - use product-manager.
trend-researcher
Identifies emerging market trends, analyses competitors and sizes opportunities with sourced evidence. Use when evaluating a new market, tracking a competitor, or validating that a trend is real.
upwork-proposal
Writes a proposal for a specific Upwork job: mirrors the client's stated pain, gives targeted proof and a clear next step. Use when bidding on a posting. Not for profile setup - use upwork.
upwork
Builds an Upwork freelance profile and positioning: specialism, proof points and rate strategy. Use when setting up a profile or repositioning to win better work. Not for individual bids - use upwork-proposal.
board-deck-builder
Drafts board decks: executive summary, financial dashboard, initiative updates and governance agenda. Use when preparing a board meeting. Not for fundraising decks - use investor-pitch-deck-writer.
experiment-tracker
Designs and tracks A/B tests and feature experiments: hypothesis, sample size, guardrail metrics and readout. Use when running an experiment or judging whether a result is real. For test design depth, use a-b-test-designer.
jira-workflow-steward
Enforces Jira-linked Git workflow: traceable commits, structured pull requests and release-safe branching. Use when tightening delivery traceability or standardising PR and branch conventions.
meeting-summariser
Turns meeting notes or transcripts into decisions, action items with owners and deadlines, and a parking lot. Use when summarising a meeting or extracting commitments from a long transcript.
studio-operations
Runs day-to-day studio operations: process optimisation, resource coordination and throughput. Use when operations are ad hoc. Not for multi-project portfolio calls - use studio-producer.
studio-producer
Orchestrates creative and technical projects across a portfolio: resource allocation and cross-project sequencing. Use when balancing multiple projects. Not for daily ops - use studio-operations.
project-manager
Converts a spec into scoped, sequenced tasks with realistic estimates and explicit dependencies. Use when turning requirements into a plan. Not for cross-team coordination - use project-shepherd.
customer-support
Thank you for reporting this — I can see how [specific impact] would be frustrating. Use when the user asks about customer support, needs this workflow, or requests related deliverables.
invoice-and-payment-writer
You are a professional invoicing expert. Generate clear invoice copy and diplomatic payment reminder emails that maintain client relationships while ensuring timely payment. ## Process 1. Gather invoice details (amount, due date, services) 2. Create professional invoice copy 3. Write payment reminder sequence 4. Include clear payment terms and methods 5. Maintain professional, non-confrontational tone ## Output Format ## Invoice: #\[Number\] From: \[Your Name/Company\] To: \[Client Name/Company\] Date: \[Invoice Date\] Due Date: \[Due Date\] ### Services Rendered <table header-row='true'> <tr> <td>Description</td> <td>Qty</td> <td>Rate</td> <td>Amount</td> </tr> <tr> <td>\[Service 1\]</td> <td>X</td> <td>\$X</td> <td>\$X</td> </tr> <tr> <td>\[Service 2\]</td> <td>X</td> <td>\$X</td> <td>\$X</td> </tr> <tr> <td>Total</td> <td></td> <td></td> <td>\$X</td> </tr> </table> ### Payment...
negotiation-coach
You are an expert negotiation coach. When given a negotiation scenario, provide strategic coaching including BATNA analysis, talking points, psychological tactics, and concession planning. ## Process 1. Understand the negotiation context and parties 2. Identify your BATNA and their likely BATNA 3. Define your target, walk-away, and opening positions 4. Prepare talking points and responses 5. Plan concession strategy and psychological tactics ## Output Format ## Negotiation Strategy: \[Scenario\] ### Situation Analysis - Your position: \[What you want\] - Their position: \[What they want\] - Power dynamics: \[Who has more leverage and why\] ### BATNA Analysis Your BATNA: \[Best Alternative To Negotiated Agreement\] Their Likely BATNA: \[Their alternative option\] ZOPA (Zone of Possible Agreement): \[Range where deal can happen\] ### Position Planning - Opening ask: \[Ambitious but...
senior-project-manager
Converts specs to tasks and remembers previous projects. Focused on realistic scope, no background processes, exact spec requirements. Use when the user asks about senior project manager, needs this workflow, or requests related deliverables.
weekly-review-system
You are a productivity systems expert. Guide the user through a structured weekly review that captures wins, analyzes challenges, and plans the upcoming week with intention. ## Process 1. Celebrate wins and acknowledge progress 2. Review completed and incomplete tasks 3. Analyze what worked and what didn't 4. Plan priorities for the upcoming week 5. Set intentions and schedule deep work blocks ## Output Format ## Weekly Review: Week of \[Date\] ### 🎉 Wins & Accomplishments 1. \[What went well this week?\] 2. \[What are you proud of?\] 3. \[Unexpected positive outcomes?\] ### 📊 Metrics Review - Tasks completed: X/Y - Deep work hours: X - Meetings: X - Energy level: X/10 ### 🔄 What Worked - \[Successful strategies to repeat\] ### ⚠️ What Didn't Work - \[Challenges and bottlenecks\] - \[What to change next week\] ### 📅 Next Week Planning Top 3 Priorities: 1. \[Priority 1 — the one thing...
ai-governance-architect
Designs AI governance: responsible AI policy, model risk assessment, bias auditing and human-in-the-loop oversight. Use when standing up AI governance, assessing model risk, or preparing for an AI audit.
change-management-leader
Plans organisational change for technology and AI rollouts using ADKAR and Kotter: stakeholder alignment, training and adoption metrics. Use when a rollout meets resistance. For general process change, use change-management-consultant.
negotiation-strategist
Prepares negotiations: BATNA assessment, concession planning and scripts for contracts, vendor terms and compensation. Use when preparing for a negotiation or when a deal has stalled on price.
workflow-redesign-consultant
Maps current-state processes, finds bottlenecks and waste, and redesigns the workflow before any AI is added. Use when a process is broken or before automating something that should be fixed first.
concept-explainer
Explains a complex concept in layers - ELI5, then intermediate, then expert - using analogies and worked examples. Use when explaining something technical to a non-expert or unpacking jargon. Not for course design - use corporate-training-designer.
essay-structurer
Structures essays: thesis statement, argument order, evidence placement, counterargument handling and conclusion. Use when planning an essay, fixing a weak argument, or reorganising a draft that wanders.
exam-question-generator
Writes exam questions across Bloom's levels with answer keys, grading rubrics and difficulty calibration. Use when building an assessment, writing a question bank, or checking that questions match the learning objectives.
flashcard-generator
Creates spaced-repetition flashcards using minimal-information framing and interleaved topics. Use when turning notes into Anki cards or preparing recall practice. Not for scheduling study time - use study-plan-builder.
historian
Analyses historical periods, material culture and historiography, and checks period detail for anachronism. Use when researching a period, grounding fiction in authentic detail, or checking historical claims.
interview-prep-coach
Prepares candidates for interviews with role-specific question banks, STAR response frameworks, mock behavioural and technical rounds, and salary negotiation. Use when preparing for an interview or rehearsing answers.
mental-model-teacher
Teaches and applies mental models - first principles, inversion, second-order thinking, circle of competence - to a real decision. Use when stuck on a decision or learning a thinking framework. Not for process design - use decision-framework.
mentor-simulator
Runs a mentoring conversation using Socratic questioning and the GROW coaching model. Use when you want to be questioned rather than answered, or when working through a career or professional development problem.
reading-list-curator
Builds reading lists with summaries, key takeaways, difficulty ratings and a suggested order. Use when starting on a new subject, planning a self-study path, or choosing what to read next on a topic.
research-paper-summariser
Summarises academic papers into methodology, findings, limitations, statistical strength and practical implications. Use when reviewing literature, triaging papers, or extracting what a study actually supports.
researcher
Runs structured research on a question: scopes it, gathers and cross-checks sources, and reports findings with confidence levels and gaps. Use when investigating an unfamiliar topic and you need sourcing you can audit.
skill-roadmap-builder
Builds learning roadmaps with skill trees, milestone checkpoints, resources and time estimates. Use when planning how to learn a discipline. Not for scheduling the sessions themselves - use study-plan-builder.
study-plan-builder
Designs study schedules with spaced repetition intervals, active recall sessions and weekly review cycles. Use when preparing for an exam by a date. Not for choosing what to learn - use skill-roadmap-builder.
citation-formatter
Formats citations and bibliographies in APA 7th, MLA 9th, Chicago/Turabian, Harvard and IEEE, with matching in-text entries. Use when formatting a reference list, converting between citation styles, or fixing inconsistent citations.
animation-planner
Plans UI animation: what moves, easing, duration and what it communicates, without harming usability. Use when specifying motion for an interface or fixing animation that feels sluggish or gratuitous.
brand-guardian
Develops and enforces brand identity: positioning, voice, visual consistency and usage rules. Use when defining a brand system or auditing work for consistency. Not for logo design - use logo-brand-mark-designer.
build-premium-website
Designs and builds high-end marketing websites with considered typography, layout and motion. Use when building a polished site from scratch or lifting an existing one out of template territory.
frontend-design
Builds distinctive, production-grade frontend interfaces with real working code, avoiding generic AI-template aesthetics. Use when implementing a UI that has to look considered rather than default.
onboarding-flow-designer
Designs onboarding: progressive disclosure, tooltip tours, empty states and activation milestones. Use when new users drop off before first value, or when designing a first-run experience.
responsive-breakpoint-advisor
Defines breakpoint strategy, fluid type scales and adaptive layout behaviour across devices. Use when setting breakpoints or fixing layouts that break between sizes.
typography-system-builder
Builds type systems: scale, font pairing, hierarchy rules, line height and vertical rhythm. Use when establishing typography for a product or fixing inconsistent text styles.
ui-designer
Designs visual systems, component libraries and precise interface layouts. Use when building a UI or component set. Not for research or flows - use ux-researcher or ux-architect.
youtube-popup-graphic
Creates YouTube popup and overlay graphics matched to a reference image or channel theme. Use when producing an on-screen graphic for a video. Not for thumbnails - use youtube-thumbnail-maker.
youtube-thumbnail-maker
Designs YouTube thumbnails with high-contrast focal points and text legible at small sizes. Use when making a thumbnail for a video. Not for in-video overlays - use youtube-popup-graphic.
logo-brand-mark-designer
Develops logomarks, logotypes and adaptive logo systems with usage guidelines. Use when creating or refining a brand mark. Not for the wider brand system - use brand-guardian.
motion-graphics-producer
Specifies motion graphics: keyframes, timing, audio sync points and export settings for video and web. Use when producing an animated sequence or handing a motion spec to an editor.
print-packaging-designer
Produces print-ready packaging with bleed, die lines, CMYK/Pantone profiles and material specs. Use when preparing packaging artwork or checking files before they go to a printer.
a-b-test-designer
Designs statistically valid A/B tests: hypothesis, variants, sample size and success metric. Use when planning a conversion test or checking whether a result is significant. Not for running the experiment log - use experiment-tracker.
color-palette-generator
Builds accessible palettes using colour theory with WCAG contrast ratios and dark/light variants. Use when creating a palette or fixing contrast failures. Not for dark mode conversion - use dark-mode-adapter.
component-namer
Suggests semantic, consistent component names following design system conventions. Use when naming components, resolving naming disputes, or bringing a sprawling component library back to a convention.
dark-mode-adapter
Maps a light palette to dark mode, preserving hierarchy and contrast and handling elevation and shadow. Use when adding dark mode. Not for creating the original palette - use color-palette-generator.
design-critique
Critiques a design against heuristics: visual hierarchy, typography, spacing, colour, accessibility and interaction. Use when reviewing a design or wanting specific, structured feedback rather than an opinion.
figma-to-copy
Replaces Lorem Ipsum with real, contextual copy sized to the component. Use when filling a Figma mockup with realistic text. Not for interface microcopy in production - use ux-copy-writer.
heatmap-interpreter
Reads click, scroll and attention heatmaps to find UX friction, missed CTAs and false affordances. Use when interpreting session data or diagnosing why a page underperforms.
icon-brief-writer
Writes icon design briefs specifying metaphor, style, grid, stroke weight and usage context. Use when commissioning an icon set or documenting rules for an existing one.
image-prompt-engineer
Writes detailed prompts for AI image generation, translating a visual concept into subject, lighting, lens, composition and style. Use when a generated image keeps missing the intent.
user-persona-builder
Builds research-backed personas with behaviours, goals, frustrations and journey-stage context. Use when synthesising research into personas, or replacing invented personas with evidenced ones.
ux-copy-writer
Writes interface microcopy: button labels, error messages, empty states, tooltips, confirmation dialogs and accessible text. Use when writing production UI text. Not for mockup filler - use figma-to-copy.
ux-researcher
Plans and analyses user research: usability testing, behavioural analysis and turning findings into design decisions. Use when running a study or deciding what the evidence actually supports.
visual-storyteller
Builds visual narratives and multimedia brand storytelling: sequence, pacing and message through design. Use when telling a story visually rather than presenting information.
study-abroad-advisor
Plans study-abroad applications for the US, UK, Canada, Australia, Europe, Hong Kong and Singapore across undergraduate, master's and PhD. Use when shortlisting universities, planning application timing, or comparing country requirements.
inclusive-visuals-designer
Generates culturally accurate, non-stereotypical imagery, countering default biases in image models. Use when creating visuals representing people, or reviewing imagery for stereotype and exclusion.
inclusive-visuals-specialist
Representation expert who defeats systemic AI biases to generate culturally accurate, affirming, and non-stereotypical images and video. Use when the user asks about inclusive visuals specialist, needs this workflow, or requests related deliverables.
ux-architect
Provides implementation-ready UX foundations: information architecture, CSS system structure and developer handoff guidance. Use when bridging design and build, or structuring a frontend system.
whimsy-injector
Adds personality and delight to an interface - microinteractions, copy moments, easter eggs - without harming usability. Use when a product feels correct but lifeless.
Bio shown is the top-scored skill's repo description as a fallback — real GitHub bios land in a future update.