asset-audit
SolidAudits game assets for compliance with naming conventions, file size budgets, format standards, and pipeline requirements. Identifies orphaned assets, missing references, and standard violations.
Install
Quality Score: 97/100
Skill Content
Details
- Author
- Donchitos
- Repository
- Donchitos/Claude-Code-Game-Studios
- Created
- 3 months ago
- Last Updated
- 1 weeks ago
- Language
- Shell
- License
- MIT
Integrates with
Similar Skills
Semantically similar based on skill content — not just same category
claude-standards
Audit Claude Code assets — skills, commands, subagents, hooks, and MCP servers — against best practices and optionally apply conservative conformance changes. Use when reviewing overall Claude Code hygiene, bringing the system in line with documented standards, or after adding new skills/commands/subagents. Invoke explicitly; do not use for feature changes.
asset-review
Asset pipeline QA. Checks naming conventions, file formats, performance budgets, style consistency (deviation counting, not quality judgment), and pipeline health. Use when you have game assets to audit — NOT for in-engine visual review (use /game-visual-qa) or architecture review (use /game-eng-review).
file-name-wizard
Audit all filename and naming conventions in the codebase against CLAUDE.md standards and common patterns. Use when user asks to check naming conventions, audit filenames, find naming inconsistencies, or validate file naming patterns.
code-review
Performs an architectural and quality code review on a specified file or set of files. Checks for coding standard compliance, architectural pattern adherence, SOLID principles, testability, and performance concerns.
asset-validator
Reconcile authorized inventory against discovered devices so Claude can explain rogue assets, ghost assets, and inventory coverage gaps clearly.