soak-test
SolidGenerate a soak test protocol for extended play sessions. Defines what to observe, measure, and log during long play sessions to surface slow leaks, fatigue effects, and edge cases that only appear after sustained play. Primarily used in Polish and Release phases.
Install
Quality Score: 97/100
Skill Content
Details
- Author
- Donchitos
- Repository
- Donchitos/Claude-Code-Game-Studios
- Created
- 3 months ago
- Last Updated
- 1 weeks ago
- Language
- Shell
- License
- MIT
Integrates with
Similar Skills
Semantically similar based on skill content — not just same category
soak-test-planner
Plan soak test planner operations. Auto-activating skill for Performance Testing. Triggers on: soak test planner, soak test planner Part of the Performance Testing skill category. Use when writing or running tests. Trigger with phrases like "soak test planner", "soak planner", "soak".
playtest
Playtest protocol design. Creates test plans, defines observation metrics, structures feedback collection, and designs data analysis frameworks.
build-playability-review
Use when a prototype or build exists and you need to know: is this worth playing? Not QA (use /game-qa for bugs), not feel (use /feel-pass for responsiveness), not code (use /gameplay-implementation-review). This evaluates the EXPERIENCE: does the loop close, does the session hold, does the player want to come back.
feel-pass
Use when a prototype or playable build exists and you need to know if a mechanic feels alive or dead — responsiveness, impact, rhythm, feedback chains, dead time. Not for GDD review (use /game-review), not for code review (use /gameplay-implementation-review), not for bug hunting (use /game-debug). Requires a playable build or detailed video of gameplay.
game-qa
Systematic game QA. Tests functional correctness, visual quality, performance, audio, input, compatibility, localization, and progression integrity.