profiler-capture-frame
FeaturedCapture the current frame's timing info (delta time, FPS, frame counts, runtime). Snapshot only — historical frames live in Unity's Profiler window.
AI & Automation 3,680 stars
331 forks Updated today Apache-2.0
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Skill Content
# Profiler / Capture Frame
Reads `UnityEngine.Time` fields and returns them in a single struct. This tool is intentionally a single-frame snapshot — Unity's runtime API does not expose historical frame-data outside the Profiler window.
## Fields
- `FrameTimeMs` — `Time.deltaTime * 1000f`.
- `Fps` — `1 / Time.deltaTime` (0 when delta is zero).
- `TotalFrameCount` — `Time.frameCount` (includes skipped renders).
- `RealtimeSinceStartup` — `Time.realtimeSinceStartup`.
- `RenderedFrameCount` — `Time.renderedFrameCount`.
## Behavior
Uses only built-in Unity APIs (`UnityEngine.Time`). No external Unity package is required.
## How to Call
```bash
unity-mcp-cli run-tool profiler-capture-frame --input '{
"nothing": "string_value"
}'
```
> For complex input (multi-line strings, code), save the JSON to a file and use:
> ```bash
> unity-mcp-cli run-tool profiler-capture-frame --input-file args.json
> ```
>
> Or pipe via stdin (recommended):
> ```bash
> unity-mcp-cli run-tool profiler-capture-frame --input-file - <<'EOF'
> {"param": "value"}
> EOF
> ```
### Troubleshooting
If `unity-mcp-cli` is not found, either install it globally (`npm install -g unity-mcp-cli`) or use `npx unity-mcp-cli` instead.
Read the /unity-initial-setup skill for detailed installation instructions.
## Input
| Name | Type | Required | Description |
|------|------|----------|-------------|
| `nothing` | `string` | No | |
### Input JSON Schema
```json
{
"type": "object",
"properties": {
"not...
Details
- Author
- IvanMurzak
- Repository
- IvanMurzak/Unity-MCP
- Created
- 1 years ago
- Last Updated
- today
- Language
- C#
- License
- Apache-2.0
Integrates with
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