game-dev-agentlisted
Install: claude install-skill MelonS/MelonS-Agents
# game-dev-agent
AI agent that orchestrates Unity game development tasks via CLI. Companion
to [`game-prototype`](../game-prototype/) (the actual game built using this
agent).
## What it does
Modules (each = subagent):
- **`asset_gen`** — Generate sprites / tiles / UI icons via ComfyUI + SDXL,
auto-save to Unity Assets folder with proper import settings
- **`code_assist`** — Unity-aware C# scaffolding: MonoBehaviour / ScriptableObject /
Editor scripts. Knows Unity 2022.3 API.
- **`balance_tune`** — Read ScriptableObject configs + JSON balance files,
propose parameter tuning. Game-dev specific (beyond what general AI
code assistants do).
- **`audio_gen`** — BGM via Suno (operator-provided files), SFX via local
AudioCraft / freesound API. Auto-conform to Unity AudioClip import.
- **`runtime_director`** (in-game AI) — LLM-driven event generation for
the game itself, demonstrating dev-time + runtime AI agent patterns.
## Why this skill matters
**Career positioning**: combines deep game-dev domain (operator's
existing strength) with AI agent engineering (rare, emerging hire-niche).
Portfolio = (this agent) + (game built with it) = T-shape proof.
**Operator-specific**:
- Operator has 10+ year game dev background
- AI agent engineer roles emerging in game industry + general tech
- Game industry downturn — pure game-dev roles competitive
- AI agent angle = downturn-resilient niche
## Usage (planned, Day 1)
```bash
# Generate a sprite
python skills/game-dev-agent/