← ClaudeAtlas

game-dev-agentlisted

AI agent that assists with Unity game development — sprite generation, code scaffolding, balance tuning, audio generation, in-game AI Director. Built to demonstrate AI agent engineer + game developer T-shape skill profile.
MelonS/MelonS-Agents · ★ 11 · AI & Automation · score 85
Install: claude install-skill MelonS/MelonS-Agents
# game-dev-agent AI agent that orchestrates Unity game development tasks via CLI. Companion to [`game-prototype`](../game-prototype/) (the actual game built using this agent). ## What it does Modules (each = subagent): - **`asset_gen`** — Generate sprites / tiles / UI icons via ComfyUI + SDXL, auto-save to Unity Assets folder with proper import settings - **`code_assist`** — Unity-aware C# scaffolding: MonoBehaviour / ScriptableObject / Editor scripts. Knows Unity 2022.3 API. - **`balance_tune`** — Read ScriptableObject configs + JSON balance files, propose parameter tuning. Game-dev specific (beyond what general AI code assistants do). - **`audio_gen`** — BGM via Suno (operator-provided files), SFX via local AudioCraft / freesound API. Auto-conform to Unity AudioClip import. - **`runtime_director`** (in-game AI) — LLM-driven event generation for the game itself, demonstrating dev-time + runtime AI agent patterns. ## Why this skill matters **Career positioning**: combines deep game-dev domain (operator's existing strength) with AI agent engineering (rare, emerging hire-niche). Portfolio = (this agent) + (game built with it) = T-shape proof. **Operator-specific**: - Operator has 10+ year game dev background - AI agent engineer roles emerging in game industry + general tech - Game industry downturn — pure game-dev roles competitive - AI agent angle = downturn-resilient niche ## Usage (planned, Day 1) ```bash # Generate a sprite python skills/game-dev-agent/