← ClaudeAtlas

game-prototypelisted

Unity-based mini colony-sim-style game prototype, built using game-dev-agent. Portfolio piece demonstrating AI agent + game dev T-shape skill.
MelonS/MelonS-Agents · ★ 12 · AI & Automation · score 85
Install: claude install-skill MelonS/MelonS-Agents
# game-prototype Unity mini colony-sim-style colony sim vertical slice, built in 7 days using [`game-dev-agent`](../game-dev-agent/) for asset generation, code scaffolding, balance tuning, and in-game AI Director. ## Reference game 콜로니 심 장르. We're building a vertical slice — NOT a clone, NOT competing. Demonstration only. ## Scope (locked at start of Day 1) | Included | Excluded | |---|---| | 2-3 pawns | 10+ pawns | | 3 needs (food, sleep, mood) | 8+ needs | | 2 resources (wood, food) | full economy + production chains | | 3-4 actions (chop, eat, sleep, wander) | building, crafting, research | | 50×50 tilemap | open world / multiple biomes | | AI Director — 3-5 event types | seasons, weather sim, raids | | Utility AI (highest-need priority) | mood / relationship simulation | | Basic save/load (JSON) | autosave / multi-slot / cloud | | Top-down 2D | 3D / isometric | ## End-of-day deliverable schedule | Day | What .exe shows when launched | |---|---| | 1 | Title → Start → empty tilemap + 1 idle pawn, clickable | | 2 | Pawn moves on right-click, needs UI panel ticking down | | 3 | Trees on map, pawn can chop wood, wood counter rises | | 4 | 3 pawns, autonomous needs satisfaction (utility AI) | | 5 | AI Director generates random events (LLM-driven text) | | 6 | Save/load works, BGM + SFX added | | 7 | Polish + demo video + portfolio README | Each day = `builds/day-X-2026-MM-DD.exe` snapshot saved. ## Directory layout ``` skills/game-prototype/ ├── SKILL.md (this file) ├