game-prototype
SolidUnity-based mini colony-sim-style game prototype, built using game-dev-agent. Portfolio piece demonstrating AI agent + game dev T-shape skill.
AI & Automation 15 stars
4 forks Updated today MIT
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Quality Score: 86/100
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Frontmatter 20%
Documentation 15%
Issue Health 10%
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Description 5%
Skill Content
# game-prototype
Unity mini colony-sim-style colony sim vertical slice, built in 7 days
using [`game-dev-agent`](../game-dev-agent/) for asset generation,
code scaffolding, balance tuning, and in-game AI Director.
## Reference game
콜로니 심 장르. We're building a vertical slice — NOT a
clone, NOT competing. Demonstration only.
## Scope (locked at start of Day 1)
| Included | Excluded |
|---|---|
| 2-3 pawns | 10+ pawns |
| 3 needs (food, sleep, mood) | 8+ needs |
| 2 resources (wood, food) | full economy + production chains |
| 3-4 actions (chop, eat, sleep, wander) | building, crafting, research |
| 50×50 tilemap | open world / multiple biomes |
| AI Director — 3-5 event types | seasons, weather sim, raids |
| Utility AI (highest-need priority) | mood / relationship simulation |
| Basic save/load (JSON) | autosave / multi-slot / cloud |
| Top-down 2D | 3D / isometric |
## End-of-day deliverable schedule
| Day | What .exe shows when launched |
|---|---|
| 1 | Title → Start → empty tilemap + 1 idle pawn, clickable |
| 2 | Pawn moves on right-click, needs UI panel ticking down |
| 3 | Trees on map, pawn can chop wood, wood counter rises |
| 4 | 3 pawns, autonomous needs satisfaction (utility AI) |
| 5 | AI Director generates random events (LLM-driven text) |
| 6 | Save/load works, BGM + SFX added |
| 7 | Polish + demo video + portfolio README |
Each day = `builds/day-X-2026-MM-DD.exe` snapshot saved.
## Directory layout
```
skills/game-prototype/
├── SKILL.md (this file)
├...
Details
- Author
- MelonS
- Repository
- MelonS/MelonS-Agents
- Created
- 2 months ago
- Last Updated
- today
- Language
- C#
- License
- MIT
Integrates with
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