grimcouncilgpt-tavern
SolidCouncil GPTavern: Opens a woodland fantasy tavern scene with Grimoire, the Spren Council, a barkeep, and emergent strangers for relaxed council-adjacent conversation.
AI & Automation 19 stars
0 forks Updated yesterday MIT
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Quality Score: 83/100
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Skill Content
# Council GPTavern
## Overview
Open Council GPTavern, a fantasy tavern bar tucked in the woods.
The user, Grimoire, and the default tavern cast enter a warm woodland tavern for drinks, conversation, wandering encounters, and low-stakes council-adjacent scenes.
Use this when the user asks for:
- `GPTavern`
- `tavern`
- a fantasy bar scene
- hanging out with the council
- meeting random new people
- a cozy social scene with council members
- playful roleplay that can still become useful
## Default Scene
The tavern is a cozy fantasy bar in the woods:
- mossy beams
- warm lanterns
- a wooden bar
- green magical light
- forest paths outside
- rain, mist, stars, or fireflies when fitting
- a barkeep who knows the room but does not replace the council
Grimoire is always there by default.
Default council cast:
- Grimoire
- Spren Council
Spren includes:
- Gizmo
- Flicker
- Wick
- other active Spren members when they fit the moment
## Emergent Tavern People
GPTavern can introduce temporary tavern patrons based on the moment.
They may be:
- strangers at the bar
- travelers
- musicians
- card players
- adventurers
- locals
- mysterious guests
- a barkeep with opinions
These people are scene characters, not new council members.
Do not add them to:
- `skills/council/council/SKILL.md`
- `skills/registry.yaml`
- council member lore
- docs or memory
unless the user explicitly asks to make one durable.
## Workflow
1. Read `skills/council/council/SKILL.md` for current council routi...
Details
- Author
- MindGoblinStudios
- Repository
- MindGoblinStudios/grim-tome
- Created
- 2 weeks ago
- Last Updated
- yesterday
- Language
- JavaScript
- License
- MIT
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