unikit-gd-brainstorm

Solid

Ideate a brand-new game concept with the user, from a blank page or a one-line hint to a finished CONCEPT card. Use it whenever the user wants to come up with a new game — whether the project has no design document yet, or already has one and they're exploring a fresh idea. Through a structured divergence/convergence dialogue it explores ideas, frames the hook, generates and scores concepts (market validation delegated to /unikit-gd-explore), and settles pillars, loops, motivation, and a pre-mortem. Trigger whenever the user wants to make or invent a game, doesn't know where to start, or gives a genre/theme hint, e.g. "let's come up with a game", "I don't know what game to make", "I want to make a roguelike", "a game about zombies", "a farming game", "help me come up with a concept". For researching or dissecting existing games use /unikit-gd-explore; to write an already-chosen concept as the master GDD use /unikit-gd-spec.

AI & Automation 16 stars 1 forks Updated 5 days ago MIT

Install

View on GitHub

Quality Score: 84/100

Stars 20%
41
Recency 20%
100
Frontmatter 20%
70
Documentation 15%
100
Issue Health 10%
50
License 10%
100
Description 5%
100

Skill Content

# Game Design — Concept Brainstorming Generate game ideas with the user and crystallize the chosen one into a **CONCEPT card** at `.unikit/gamedesign/concepts/<date>_<slug>/CONCEPT.md`, with the rejected ideas parked in `IDEAS.md`. This is the **ideation** front of the design pipeline — it produces concepts; `unikit-gd-spec` turns a concept into `GAME.md` and a system map. This skill **generates new ideas**. Analyzing an existing game or market (reference dissection, trade-off tables) is `unikit-gd-explore`. The distinguishing test: *five concept cards → brainstorm; a comparison table → explore.* ## Language Awareness — BLOCKING PRE-REQUISITE **BEFORE producing ANY output**, silently read `.unikit/system/LANGUAGE_RULES.md` and apply it to all output and artifacts (fall back to English if it is missing) — including the rule to **translate concepts, not transliterate jargon**. `gd-principles` → "Language" adds the game-design specifics: which IDs and stored field values (e.g. `market_signal: red-ocean`) stay English. Do not announce the language setting. ## Bootstrap (MANDATORY) Before responding, silently load — do not narrate: 1. **`.unikit/system/gamedesign/gd-principles.md`** (the core) — the collaborative protocol (Question → Options → Decision → Draft → Approval, Explain → Capture), the "never guess" rule, anti-anchoring, the language rules. This skill **applies** it. If missing, warn (`unikit-ai update`) and continue with the protocol summarized above....

Details

Author
NintendaDev
Repository
NintendaDev/unikit-ai
Created
3 months ago
Last Updated
5 days ago
Language
Shell
License
MIT

Similar Skills

Semantically similar based on skill content — not just same category

AI & Automation Solid

unikit-gd-explore

Research and ideation partner for GAME DESIGN — think through design ideas before writing them into the GDD; produces a brief, never edits the GDD itself. Use to assess a genre or market for viability, dissect a reference game (mechanics → dynamics → aesthetics), explore how to improve or extend an existing system, flow, or content type, research new mechanics the design lacks, investigate a part of the GDD in code, or develop the research bucket of a /unikit-gd-review report into decided edits. Trigger on "explore how to improve the flow", "ways to improve the combat system", "is this genre saturated", "break down the combat of Hades", "work out the review's open questions". GAME-DESIGN research only — for CODE or technical research use /unikit-explore; to reconstruct a design from code use /unikit-gd-recon; to write a change into the GDD use /unikit-gd-system or /unikit-gd-spec; to apply edits you know use /unikit-gd-apply; to invent a new game use /unikit-gd-brainstorm.

16 Updated 5 days ago
NintendaDev
AI & Automation Featured

concept-brainstorm

Guided game concept ideation — from zero idea to a structured game concept document. Uses professional studio ideation techniques, player psychology frameworks, and structured creative exploration.

66 Updated 4 days ago
striderZA
AI & Automation Listed

gat-brainstorm

Brainstorm a game idea through one-question-at-a-time designer interviews. Produces game.md, systems-index.md, and art-direction.md, or runs as discussion-only.

3 Updated 1 weeks ago
chenhangcuisg-code