concept-brainstorm

Solid

Guided game concept ideation — from zero idea to a structured game concept document. Uses professional studio ideation techniques, player psychology frameworks, and structured creative exploration.

AI & Automation 85 stars 8 forks Updated 1 months ago MIT

Install

View on GitHub

Quality Score: 87/100

Stars 20%
64
Recency 20%
75
Frontmatter 20%
70
Documentation 15%
100
Issue Health 10%
50
License 10%
100
Description 5%
100

Skill Content

When this skill is invoked: 1. **Parse the argument** for an optional genre/theme hint (e.g., `roguelike`, `space survival`, `cozy farming`). If `open` or no argument, start from scratch. Also resolve the review mode (once, store for all gate spawns this run): 1. If `--review [full|lean|solo]` was passed → use that 2. Else read `production/review-mode.txt` → use that value 3. Else → default to `lean` See `docs/framework/director-gates.md` for the full check pattern. 2. **Check for existing concept work**: - Read `design/gdd/game-concept.md` if it exists (resume, don't restart) - Read `design/gdd/game-pillars.md` if it exists (build on established pillars) 3. **Run through ideation phases** interactively, asking the user questions at each phase. Do NOT generate everything silently — the goal is **collaborative exploration** where the AI acts as a creative facilitator, not a replacement for the human's vision. **Use `question`** at key decision points throughout brainstorming: - Constrained taste questions (genre preferences, scope, team size) - Concept selection ("Which 2-3 concepts resonate?") after presenting options - Direction choices ("Develop further, explore more, or prototype?") - Pillar ranking after concepts are refined Write full creative analysis in conversation text first, then use `question` to capture the decision with concise labels. Professional studio brainstorming principles to follow: - Withh...

Details

Author
striderZA
Repository
striderZA/OpenCodeGameStudios
Created
4 months ago
Last Updated
1 months ago
Language
JavaScript
License
MIT

Similar Skills

Semantically similar based on skill content — not just same category

AI & Automation Listed

brainstorm

Guided game concept ideation — from zero idea to a structured game concept document. Uses professional studio ideation techniques, player psychology frameworks, and structured creative exploration.

1 Updated 1 months ago
NITISH-R-G
AI & Automation Solid

unikit-gd-brainstorm

Ideate a brand-new game concept with the user, from a blank page or a one-line hint to a finished CONCEPT card. Use it whenever the user wants to come up with a new game — whether the project has no design document yet, or already has one and they're exploring a fresh idea. Through a structured divergence/convergence dialogue it explores ideas, frames the hook, generates and scores concepts (market validation delegated to /unikit-gd-explore), and settles pillars, loops, motivation, and a pre-mortem. Trigger whenever the user wants to make or invent a game, doesn't know where to start, or gives a genre/theme hint, e.g. "let's come up with a game", "I don't know what game to make", "I want to make a roguelike", "a game about zombies", "a farming game", "help me come up with a concept". For researching or dissecting existing games use /unikit-gd-explore; to write an already-chosen concept as the master GDD use /unikit-gd-spec.

16 Updated 5 days ago
NintendaDev
AI & Automation Listed

gat-brainstorm

Brainstorm a game idea through one-question-at-a-time designer interviews. Produces game.md, systems-index.md, and art-direction.md, or runs as discussion-only.

7 Updated 3 weeks ago
chenhangcuisg-code