โ† All creators

striderZA

User

OpenCode port of the original Claude-Code-Game-Studios framework ๐Ÿค–

50 indexed ยท 0 Featured ยท 65 stars ยท avg score 91
Prolific

Categories

Indexed Skills (50)

Code & Development Solid

architecture-review

Validates completeness and consistency of the project architecture against all GDDs. Builds a traceability matrix mapping every GDD technical requirement to ADRs, identifies coverage gaps, detects cross-ADR conflicts, verifies engine compatibility consistency across all decisions, and produces a PASS/CONCERNS/FAIL verdict. The architecture equivalent of /design-review.

65 Updated 3 days ago
striderZA
AI & Automation Solid

create-control-manifest

After architecture is complete, produces a flat actionable rules sheet for programmers โ€” what you must do, what you must never do, per system and per layer. Extracted from all Accepted ADRs, technical preferences, and engine reference docs. More immediately actionable than ADRs (which explain why).

65 Updated 3 days ago
striderZA
Web & Frontend Solid

propagate-design-change

When a GDD is revised, scans all ADRs and the traceability index to identify which architectural decisions are now potentially stale. Produces a change impact report and guides the user through resolution.

65 Updated 3 days ago
striderZA
AI & Automation Solid

art-bible

Guided, section-by-section Art Bible authoring. Creates the visual identity specification that gates all asset production. Run after /concept-brainstorm is approved and before /map-systems or any GDD authoring begins.

65 Updated 3 days ago
striderZA
AI & Automation Solid

art-generate

Generates placeholder .aseprite files from asset specs using the Aseprite MCP. Reads asset specs and art bible, creates sprites with correct dimensions/palette/layers, exports PNGs. Run after /asset-spec has produced specs and /art-bible exists.

65 Updated 3 days ago
striderZA
Data & Documents Solid

asset-audit

Audits game assets for compliance with naming conventions, file size budgets, format standards, and pipeline requirements. Identifies orphaned assets, missing references, and standard violations.

65 Updated 3 days ago
striderZA
AI & Automation Solid

asset-spec

Generate per-asset visual specifications and AI generation prompts from GDDs, level docs, or character profiles. Produces structured spec files and updates the master asset manifest. Run after art bible and GDD/level design are approved, before production begins.

65 Updated 3 days ago
striderZA
AI & Automation Solid

team-audio

Orchestrate audio team: audio-director + sound-designer + technical-artist + gameplay-programmer for full audio pipeline from direction to implementation.

65 Updated 3 days ago
striderZA
DevOps & Infrastructure Solid

architecture-decision

Creates an Architecture Decision Record (ADR) documenting a significant technical decision, its context, alternatives considered, and consequences. Every major technical choice should have an ADR.

65 Updated 3 days ago
striderZA
AI & Automation Solid

concept-brainstorm

Guided game concept ideation โ€” from zero idea to a structured game concept document. Uses professional studio ideation techniques, player psychology frameworks, and structured creative exploration.

65 Updated 3 days ago
striderZA
AI & Automation Solid

create-architecture

Guided, section-by-section authoring of the master architecture document for the game. Reads all GDDs, the systems index, existing ADRs, and the engine reference library to produce a complete architecture blueprint before any code is written. Engine-version-aware: flags knowledge gaps and validates decisions against the pinned engine version.

65 Updated 3 days ago
striderZA
AI & Automation Solid

gate-check

Validate readiness to advance between development phases. Produces a PASS/CONCERNS/FAIL verdict with specific blockers and required artifacts. Use when user says 'are we ready to move to X', 'can we advance to production', 'check if we can start the next phase', 'pass the gate'.

65 Updated 3 days ago
striderZA
AI & Automation Solid

help

Analyzes what is done and the users query and offers advice on what to do next. Use if user says what should I do next or what do I do now or I'm stuck or I don't know what to do

65 Updated 3 days ago
striderZA
Data & Documents Solid

init-template

First-time repo setup for new projects. Transforms the cloned OCGS template into a clean, ready-to-use game project with your own identity.

65 Updated 3 days ago
striderZA
AI & Automation Solid

map-systems

Decompose a game concept into individual systems, map dependencies, prioritize design order, and create the systems index.

65 Updated 3 days ago
striderZA
AI & Automation Solid

project-stage-detect

Automatically analyze project state, detect stage, identify gaps, and recommend next steps based on existing artifacts. Use when user asks 'where are we in development', 'what stage are we in', 'full project audit'.

65 Updated 3 days ago
striderZA
AI & Automation Solid

setup-engine

Configure the project's game engine and version. Pins the engine in AGENTS.md, detects knowledge gaps, and populates engine reference docs via webfetch when the version is beyond the LLM's training data.

65 Updated 3 days ago
striderZA
AI & Automation Solid

start

First-time onboarding โ€” asks where you are, then guides you to the right workflow or to pre-workflow exploration. No assumptions.

65 Updated 3 days ago
striderZA
Data & Documents Solid

balance-check

Analyzes game balance data files, formulas, and configuration to identify outliers, broken progressions, degenerate strategies, and economy imbalances. Use after modifying any balance-related data or design. Use when user says 'balance report', 'check game balance', 'run a balance check'.

65 Updated 3 days ago
striderZA
AI & Automation Solid

consistency-check

Scan all GDDs against the entity registry to detect cross-document inconsistencies: same entity with different stats, same item with different values, same formula with different variables. Grep-first approach โ€” reads registry then targets only conflicting GDD sections rather than full document reads.

65 Updated 3 days ago
striderZA
AI & Automation Solid

content-audit

Audit GDD-specified content counts against implemented content. Identifies what's planned vs built.

65 Updated 3 days ago
striderZA
Code & Development Solid

design-review

Reviews a game design document for completeness, internal consistency, implementability, and adherence to project design standards. Run this before handing a design document to programmers.

65 Updated 3 days ago
striderZA
Web & Frontend Solid

design-system

Guided, section-by-section GDD authoring for a single game system. Gathers context from existing docs, walks through each required section collaboratively, cross-references dependencies, and writes incrementally to file.

65 Updated 3 days ago
striderZA
AI & Automation Solid

estimate

Estimates task effort by analyzing complexity, dependencies, historical velocity, and risk factors. Produces a structured estimate with confidence levels.

65 Updated 3 days ago
striderZA
Data & Documents Solid

playtest-report

Generates a structured playtest report template or analyzes existing playtest notes into a structured format. Use this to standardize playtest feedback collection and analysis.

65 Updated 3 days ago
striderZA
Web & Frontend Solid

quick-design

Lightweight design spec for small changes โ€” tuning adjustments, minor mechanics, balance tweaks. Skips full GDD authoring when a system GDD already exists or the change is too small to warrant one. Produces a Quick Design Spec that embeds directly into story files.

65 Updated 3 days ago
striderZA
Code & Development Solid

review-all-gdds

Holistic cross-GDD consistency and game design review. Reads all system GDDs simultaneously and checks for contradictions between them, stale references, ownership conflicts, formula incompatibilities, and game design theory violations (dominant strategies, economic imbalance, cognitive overload, pillar drift). Run after all MVP GDDs are written, before architecture begins.

65 Updated 3 days ago
striderZA
AI & Automation Solid

scope-check

Analyze a feature or sprint for scope creep by comparing current scope against the original plan. Flags additions, quantifies bloat, and recommends cuts. Use when user says 'any scope creep', 'scope review', 'are we staying in scope'.

65 Updated 3 days ago
striderZA
AI & Automation Solid

team-combat

Orchestrate the combat team: coordinates game-designer, gameplay-programmer, ai-programmer, technical-artist, sound-designer, and qa-tester to design, implement, and validate a combat feature end-to-end.

65 Updated 3 days ago
striderZA
AI & Automation Solid

team-level

Orchestrate level design team: level-designer + narrative-director + world-builder + art-director + systems-designer + qa-tester for complete area/level creation.

65 Updated 3 days ago
striderZA
AI & Automation Solid

team-live-ops

Orchestrate the live-ops team for post-launch content planning: coordinates live-ops-designer, economy-designer, analytics-engineer, community-manager, writer, and narrative-director to design and plan a season, event, or live content update.

65 Updated 3 days ago
striderZA
Data & Documents Solid

localize

Full localization pipeline: scan for hardcoded strings, extract and manage string tables, validate translations, generate translator briefings, run cultural/sensitivity review, manage VO localization, test RTL/platform requirements, enforce string freeze, and report coverage.

65 Updated 3 days ago
striderZA
AI & Automation Solid

team-narrative

Orchestrate the narrative team: coordinates narrative-director, writer, world-builder, and level-designer to create cohesive story content, world lore, and narrative-driven level design.

65 Updated 3 days ago
striderZA
AI & Automation Solid

explore

Pre-workflow rapid prototyping for exploring multiple game ideas before committing to a development workflow. Produces lightweight reports with no workflow commitment.

65 Updated 3 days ago
striderZA
AI & Automation Solid

hybrid-prototype

Fast-lane prototype skill for the hybrid workflow. Builds a playable prototype in 2-3 days with minimal process overhead. Designed for discovery phase.

65 Updated 3 days ago
striderZA
AI & Automation Solid

prototype

Rapid prototyping workflow. Skips normal standards to quickly validate a game concept or mechanic. Produces throwaway code and a structured prototype report.

65 Updated 3 days ago
striderZA
Testing & QA Solid

automated-smoke-test

Run an automated smoke test using the godot-mcp server. Launches the project, captures debug output, and checks for errors or crashes.

65 Updated 3 days ago
striderZA
Data & Documents Solid

bug-report

Creates a structured bug report from a description, or analyzes code to identify potential bugs. Ensures every bug report has full reproduction steps, severity assessment, and context.

65 Updated 3 days ago
striderZA
AI & Automation Solid

bug-triage

Read all open bugs in production/qa/bugs/, re-evaluate priority vs. severity, assign to sprints, surface systemic trends, and produce a triage report. Run at sprint start or when the bug count grows enough to need re-prioritization.

65 Updated 3 days ago
striderZA
AI & Automation Solid

perf-profile

Structured performance profiling workflow. Identifies bottlenecks, measures against budgets, and generates optimization recommendations with priority rankings.

65 Updated 3 days ago
striderZA
Testing & QA Solid

qa-plan

Generate a QA test plan for a sprint or feature. Reads GDDs and story files, classifies stories by test type (Logic/Integration/Visual/UI), and produces a structured test plan covering automated tests required, manual test cases, smoke test scope, and playtest sign-off requirements. Run before sprint begins or when starting a major feature.

65 Updated 3 days ago
striderZA
AI & Automation Solid

regression-suite

Map test coverage to GDD critical paths, identify fixed bugs without regression tests, flag coverage drift from new features, and maintain tests/regression-suite.md. Run after implementing a bug fix or before a release gate.

65 Updated 3 days ago
striderZA
AI & Automation Solid

security-audit

Audit the game for security vulnerabilities: save tampering, cheat vectors, network exploits, data exposure, and input validation gaps. Produces a prioritised security report with remediation guidance. Run before any public release or multiplayer launch.

65 Updated 3 days ago
striderZA
AI & Automation Solid

skill-improve

Improve a skill using a test-fix-retest loop. Runs static checks, proposes targeted fixes, rewrites the skill, re-tests, and keeps or reverts based on score change.

65 Updated 3 days ago
striderZA
Testing & QA Solid

skill-test

Validate skill files for structural compliance and behavioral correctness. Three modes: static (linter), spec (behavioral), audit (coverage report).

65 Updated 3 days ago
striderZA
AI & Automation Solid

smoke-check

Run the critical path smoke test gate before QA hand-off. Executes the automated test suite, verifies core functionality, and produces a PASS/FAIL report. Run after a sprint's stories are implemented and before manual QA begins. A failed smoke check means the build is not ready for QA.

65 Updated 3 days ago
striderZA
Testing & QA Solid

soak-test

Generate a soak test protocol for extended play sessions. Defines what to observe, measure, and log during long play sessions to surface slow leaks, fatigue effects, and edge cases that only appear after sustained play. Primarily used in Polish and Release phases.

65 Updated 3 days ago
striderZA
AI & Automation Solid

team-polish

Orchestrate the polish team: coordinates performance-analyst, technical-artist, sound-designer, and qa-tester to optimize, polish, and harden a feature or area for release quality.

65 Updated 3 days ago
striderZA
Testing & QA Solid

team-qa

Orchestrate the QA team through a full testing cycle. Coordinates qa-lead (strategy + test plan) and qa-tester (test case writing + bug reporting) to produce a complete QA package for a sprint or feature. Covers: test plan generation, test case writing, smoke check gate, manual QA execution, and sign-off report.

65 Updated 3 days ago
striderZA
Code & Development Solid

test-evidence-review

Quality review of test files and manual evidence documents. Goes beyond existence checks โ€” evaluates assertion coverage, edge case handling, naming conventions, and evidence completeness. Produces ADEQUATE/INCOMPLETE/MISSING verdict per story. Run before QA sign-off or on demand.

65 Updated 3 days ago
striderZA

Bio shown is the top-scored skill's repo description as a fallback โ€” real GitHub bios land in a future update.