art-bible

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Guided, section-by-section Art Bible authoring. Creates the visual identity specification that gates all asset production. Run after /concept-brainstorm is approved and before /map-systems or any GDD authoring begins.

AI & Automation 66 stars 7 forks Updated 4 days ago MIT

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Quality Score: 91/100

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61
Recency 20%
100
Frontmatter 20%
70
Documentation 15%
100
Issue Health 10%
50
License 10%
100
Description 5%
100

Skill Content

## Phase 0: Parse Arguments and Context Check Resolve the review mode (once, store for all gate spawns this run): 1. If `--review [full|lean|solo]` was passed → use that 2. Else read `production/review-mode.txt` → use that value 3. Else → default to `lean` See `docs/framework/director-gates.md` for the full check pattern. Read `design/gdd/game-concept.md`. If it does not exist, fail with: > "No game concept found. Run `/concept-brainstorm` first — the art bible is authored after the game concept is approved." Extract from game-concept.md: - Game title (working title) - Core fantasy and elevator pitch - Game pillars (all of them) - **Visual Identity Anchor** section if present (from brainstorm Phase 4 art-director output) - Target platform (if noted) **Retrofit mode detection**: Glob `design/art/art-bible.md`. If the file exists: - Read it in full - For each of the 9 sections, check whether the body contains real content (more than a `[To be designed]` placeholder or similar) vs. is empty/placeholder - Build a section status table: ``` Section | Status --------|-------- 1. Visual Identity Statement | [Complete / Empty / Placeholder] 2. Color Palette | ... 3. Lighting & Atmosphere | ... 4. Character Art Direction | ... 5. Environment & Level Art | ... 6. UI Visual Language | ... 7. VFX & Particle Style | ... 8. Asset Standards | ... 9. Style Prohibitions | ... ``` - Present this table to the user: > "Found existing art bible at `design/art/art-bible.md`. [N] sections a...

Details

Author
striderZA
Repository
striderZA/OpenCodeGameStudios
Created
2 months ago
Last Updated
4 days ago
Language
JavaScript
License
MIT

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