propagate-design-change
SolidWhen a GDD is revised, scans all ADRs and the traceability index to identify which architectural decisions are now potentially stale. Produces a change impact report and guides the user through resolution.
Install
Quality Score: 87/100
Skill Content
Details
- Author
- striderZA
- Repository
- striderZA/OpenCodeGameStudios
- Created
- 4 months ago
- Last Updated
- 1 months ago
- Language
- JavaScript
- License
- MIT
Similar Skills
Semantically similar based on skill content — not just same category
review-all-gdds
Holistic cross-GDD consistency and game design review. Reads all system GDDs simultaneously and checks for contradictions between them, stale references, ownership conflicts, formula incompatibilities, and game design theory violations (dominant strategies, economic imbalance, cognitive overload, pillar drift). Run after all MVP GDDs are written, before architecture begins.
change-propagation
Use on EVERY add, change, or delete to a feature or behavior to flow it end-to-end through all artifacts and code with no orphans left behind. Trigger on "change this feature", "add/remove X", "update the behavior", "rename", "refactor across the codebase", or whenever a modification touches more than one place. Enforces PRD -> blueprint -> code roadmap -> graphify -> actual code, updates every call site, and keeps UI and backend in sync.
design-system
Guided, section-by-section GDD authoring for a single game system. Gathers context from existing docs, walks through each required section collaboratively, cross-references dependencies, and writes incrementally to file.