content-audit

Solid

Audit GDD-specified content counts against implemented content. Identifies what's planned vs built.

AI & Automation 85 stars 8 forks Updated 1 months ago MIT

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Quality Score: 87/100

Stars 20%
64
Recency 20%
75
Frontmatter 20%
70
Documentation 15%
100
Issue Health 10%
50
License 10%
100
Description 5%
100

Skill Content

When this skill is invoked: Parse the argument: - No argument → full audit across all systems - `[system-name]` → audit that single system only - `--summary` → summary table only, no file write --- ## Phase 1 — Context Gathering 1. **Read `design/gdd/systems-index.md`** for the full list of systems, their categories, and MVP/priority tier. 2. **L0 pre-scan**: Before full-reading any GDDs, Grep all GDD files for `## Summary` sections plus common content-count keywords: ``` Grep pattern="(## Summary|N enemies|N levels|N items|N abilities|enemy types|item types)" glob="design/gdd/*.md" output_mode="files_with_matches" ``` For a single-system audit: skip this step and go straight to full-read. For a full audit: full-read only the GDDs that matched content-count keywords. GDDs with no content-count language (pure mechanics GDDs) are noted as "No auditable content counts" without a full read. 3. **Full-read in-scope GDD files** (or the single system GDD if a system name was given). 4. **For each GDD, extract explicit content counts or lists.** Look for patterns like: - "N enemies" / "enemy types:" / list of named enemies - "N levels" / "N areas" / "N maps" / "N stages" - "N items" / "N weapons" / "N equipment pieces" - "N abilities" / "N skills" / "N spells" - "N dialogue scenes" / "N conversations" / "N cutscenes" - "N quests" / "N missions" / "N objectives" - Any explicit enumerated list (bullet list of named content pi...

Details

Author
striderZA
Repository
striderZA/OpenCodeGameStudios
Created
4 months ago
Last Updated
1 months ago
Language
JavaScript
License
MIT

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