create-control-manifest
FeaturedAfter architecture is complete, produces a flat actionable rules sheet for programmers — what you must do, what you must never do, per system and per layer. Extracted from all Accepted ADRs, technical preferences, and engine reference docs. More immediately actionable than ADRs (which explain why).
Install
Quality Score: 91/100
Skill Content
Details
- Author
- striderZA
- Repository
- striderZA/OpenCodeGameStudios
- Created
- 2 months ago
- Last Updated
- 4 days ago
- Language
- JavaScript
- License
- MIT
Similar Skills
Semantically similar based on skill content — not just same category
adr-enforcer
Ensures engineering work aligns with Architecture Decision Records and catches architectural drift. Use when planning, implementing, reviewing, or when no ADRs exist and bootstrap is needed. Emits ADR_COMPLIANCE. Never silently invents architecture or auto-modifies ADRs.
create-architecture
Guided, section-by-section authoring of the master architecture document for the game. Reads all GDDs, the systems index, existing ADRs, and the engine reference library to produce a complete architecture blueprint before any code is written. Engine-version-aware: flags knowledge gaps and validates decisions against the pinned engine version.
architecture-decisions
Architecture decision-making framework for {{PROJECT_NAME}}. Covers ADR (Architecture Decision Record) format, trade-off analysis matrices, dependency graph analysis, blast radius assessment, system boundary identification, scalability testing ("10x scale" rule), when to refactor vs rewrite, multi-process architecture patterns, and cross-cutting concern management. Use when evaluating changes that touch 3+ modules, planning new features, assessing refactoring proposals, reviewing system boundaries, or making decisions that will be hard to reverse. This is the VP Engineering archetype's operating manual for architectural governance.