expo-dev-client

Solid

Framework (OSS). Build and distribute Expo development clients locally or via TestFlight for internal testing. For production TestFlight releases and store submission, use the eas-app-stores skill.

Testing & QA 135 stars 6 forks Updated today NOASSERTION

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Quality Score: 79/100

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100
Frontmatter 20%
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Issue Health 10%
50
License 10%
100
Description 5%
100

Skill Content

Use EAS Build to create development clients for testing native code changes on physical devices. Use this for creating custom Expo Go clients for testing branches of your app. > **Free locally; cloud builds are paid.** `expo-dev-client` itself is open source and building locally is free. Building or distributing via EAS Build/TestFlight uses your EAS plan's build minutes and needs a paid Apple Developer account for device/TestFlight distribution. See https://expo.dev/pricing. ## Important: When Development Clients Are Needed **Development clients are the recommended setup for any real or production app.** Expo Go is a playground for learning and quick experiments with the native libraries it bundles; most apps outgrow it and move to a development client. See [Expo Go vs. development builds](https://docs.expo.dev/develop/development-builds/introduction/) for the full reasoning. You need a dev client ONLY when using: - Local Expo modules (custom native code) - Apple targets (widgets, app clips, extensions) - Third-party native modules not in Expo Go - Config plugins, or testing remote push notifications and App/Universal Links ## EAS Configuration Ensure `eas.json` has a development profile: ```json { "cli": { "version": ">= 16.0.1", "appVersionSource": "remote" }, "build": { "production": { "autoIncrement": true }, "development": { "autoIncrement": true, "developmentClient": true } }, "submit": { "production": {},...

Details

Author
arcboxlabs
Repository
arcboxlabs/linkcode
Created
2 months ago
Last Updated
today
Language
TypeScript
License
NOASSERTION

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