vibing-with-ntm
SolidUse when tending NTM agent swarms, unsticking panes, handling rate limits, or coordinating convergence.
AI & Automation 389 stars
40 forks Updated today NOASSERTION
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Skill Content
<!-- TOC: One Rule | Outcome | Grounding | Tick Loop | Liveness Truth Stack | Intervention Discipline | Decision Tree | Command Surfaces | Cadence | Review-Only Mode | Metrics | Checklist | When To Use | References | Related Skills -->
> **If you are tending a swarm right now:** jump to the [Orchestrator Decision Tree](#orchestrator-decision-tree) below. For recovery recipes see [RECOVERY.md](references/RECOVERY.md). Everything else is context.
# Vibing With NTM
> **The One Rule:** Observe real state before every nudge. A swarm is not stuck, done, or blocked until pane truth, robot state, work graph, and artifact/git evidence agree.
This skill is the **operator layer above the tools** — the decisions, ticks, nudges, and recoveries an orchestrator performs. It deliberately does NOT re-document the `ntm` command surface: the binary self-describes via `ntm --help` and `ntm robot-docs` (and the `/ntm` skill catalogs it). Always re-query those for syntax, flags, and schemas; come back here for *when* to act and *when* to stop.
## Outcome — When a Tending Session Has Delivered
A tending session is complete (for now) when **all** of the following hold:
- Every pane is in one of three explicit states: **making progress** (recent useful output / git / bead movement), **explicitly blocked** with a logged blocker and handoff path, or **standing down** by policy (queue-dry, convergence, rate-limit cool-down). "Idle and you don't know why" is unfinished tending work.
- Every interv...
Details
- Author
- boshu2
- Repository
- boshu2/agentops
- Created
- 7 months ago
- Last Updated
- today
- Language
- Go
- License
- NOASSERTION
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