unity-assets-prefabs
SolidUse for Unity asset database operations, prefab workflows, ScriptableObjects, dependency checks, or project settings; not materials or shaders.
Install
Quality Score: 82/100
Skill Content
Details
- Author
- german-krasnikov
- Repository
- german-krasnikov/unity-biome-mcp
- Created
- 2 months ago
- Last Updated
- today
- Language
- C#
- License
- MIT
Integrates with
Similar Skills
Semantically similar based on skill content — not just same category
assets-prefab-create
Create a Prefab (or Prefab Variant) at a project asset path. Source can be a scene GameObject (`gameObjectRef`) or an existing prefab asset (`sourcePrefabAssetPath`). Creates intermediate folders if missing. Use 'gameobject-find' to locate the source GameObject first.
prefab-workflow
Use when creating, editing, or instantiating prefabs — prefab creation workflows, editing in prefab mode vs in-scene, applying overrides, and nesting strategies.
prefab-workflow
Use when creating, editing, or instantiating prefabs — prefab creation workflows, editing in prefab mode vs in-scene, applying overrides, and nesting strategies.