unity-assets-prefabs

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Use for Unity asset database operations, prefab workflows, ScriptableObjects, dependency checks, or project settings; not materials or shaders.

AI & Automation 27 stars 4 forks Updated today MIT

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Quality Score: 82/100

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48
Recency 20%
100
Frontmatter 20%
70
Documentation 15%
100
Issue Health 10%
80
License 10%
100
Description 5%
100

Skill Content

# Unity Assets And Prefabs If it is not already loaded, read `.claude/skills/unity-mcp-operations/SKILL.md` once. Enable `ASSETS`, resolve the current tool schema, and inspect dependencies before moves, deletes, or prefab-wide changes. ## Asset Workflow ```text asset(action="find", name="Player", type="Prefab", folder="Assets/Prefabs") asset(action="get_dependencies", path="Assets/Prefabs/Player.prefab") asset( action="validate_move", source="Assets/Prefabs/Player.prefab", dest="Assets/Characters/Player.prefab" ) asset( action="move", source="Assets/Prefabs/Player.prefab", dest="Assets/Characters/Player.prefab" ) ``` Use `name`, `type`, and `folder` for search. Do not invent a `query` argument. ## Prefabs ```text batch( commands=""" prefab action=save path=/Player asset_path=Assets/Prefabs/Player.prefab mode=new prefab action=get_overrides path=/Player format=structured """, on_error="stop" ) ``` The prefab contract does not provide generic `parent` or `position` arguments. Instantiate or position scene objects with the scene-authoring tools. ## ScriptableObjects ```text scriptable_object(action="list_types", filter="Settings") scriptable_object( action="create", type="GameSettings", path="Assets/Config/GameSettings.asset", fields="difficulty=Normal\nvolume=0.8" ) scriptable_object( action="get", path="Assets/Config/GameSettings.asset", fields="difficulty,volume" ) ``` ## Project Settings Read the target before setting it: ```text pro...

Details

Author
german-krasnikov
Repository
german-krasnikov/unity-biome-mcp
Created
2 months ago
Last Updated
today
Language
C#
License
MIT

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