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german-krasnikov

User

MCP server for Unity Editor — 160 tools for scene, assets, animation, VFX, playtest & more

13 indexed · 0 Featured · 27 stars · avg score 81
Prolific

Categories

Indexed Skills (13)

API & Backend Solid

unity-diagnostics-performance

Use when diagnosing compile or domain state, console errors, runtime objects, scene health, frame time, memory, rendering, or profiling regressions.

27 Updated today
german-krasnikov
AI & Automation Solid

unity-physics-spatial

Use for Rigidbody or collider setup, collider validation, physics debugging, raycasts, proximity, or physics-related spatial analysis.

27 Updated today
german-krasnikov
API & Backend Solid

unity-scene-authoring

Use when reading or changing Unity scenes, hierarchy, GameObjects, components, references, events, transforms, or object lifecycle.

27 Updated today
german-krasnikov
Testing & QA Solid

unity-testing-verification

Use when running Unity tests, authoring or linting playtest DSL, verifying Play Mode behavior, or reporting gameplay and visual claims from evidence.

27 Updated today
german-krasnikov
AI & Automation Solid

unity-csharp-editing

Use when creating or changing Unity C# files, preflighting code, waiting for compilation, writing focused tests, or renaming serialized fields.

27 Updated today
german-krasnikov
AI & Automation Solid

unity-mcp-operations

Use when operating Unity Biome MCP to select or discover tools, batch compatible commands, resolve schemas, reduce response size, or recover a connection or session.

27 Updated today
german-krasnikov
API & Backend Solid

unity-ugui-authoring

Use when creating or validating Canvas (uGUI) UI, RectTransforms, controls, persistent UI events, or visual-regression baselines.

27 Updated today
german-krasnikov
Web & Frontend Solid

unity-uitoolkit-authoring

Use when inspecting, authoring, attaching, or validating UI Toolkit UXML, USS, UIDocument panels, VisualElements, or custom controls in Unity 6.

27 Updated today
german-krasnikov
AI & Automation Solid

unity-assets-prefabs

Use for Unity asset database operations, prefab workflows, ScriptableObjects, dependency checks, or project settings; not materials or shaders.

27 Updated today
german-krasnikov
AI & Automation Solid

unity-materials-shaders

Use when creating, inspecting, or changing materials, shaders, Shader Graphs, shader properties, keywords, or render-material diagnostics.

27 Updated today
german-krasnikov
AI & Automation Solid

unity-animation

Use for AnimationClip keyframes and events, Animator controllers and blend trees, or Timeline cinematic sequences.

27 Updated today
german-krasnikov
AI & Automation Solid

unity-particles-vfx

Use for ParticleSystem creation, modules, presets, VFX intent, playback, or particle overdraw checks.

27 Updated today
german-krasnikov
Web & Frontend Solid

unity-ui-authoring

Use when creating or validating Canvas UI, RectTransforms, UI layout, controls, or visual-regression baselines.

27 Updated today
german-krasnikov

Bio shown is the top-scored skill's repo description as a fallback — real GitHub bios land in a future update.