german-krasnikov
UserMCP server for Unity Editor — 160 tools for scene, assets, animation, VFX, playtest & more
Categories
Indexed Skills (13)
unity-diagnostics-performance
Use when diagnosing compile or domain state, console errors, runtime objects, scene health, frame time, memory, rendering, or profiling regressions.
unity-physics-spatial
Use for Rigidbody or collider setup, collider validation, physics debugging, raycasts, proximity, or physics-related spatial analysis.
unity-scene-authoring
Use when reading or changing Unity scenes, hierarchy, GameObjects, components, references, events, transforms, or object lifecycle.
unity-testing-verification
Use when running Unity tests, authoring or linting playtest DSL, verifying Play Mode behavior, or reporting gameplay and visual claims from evidence.
unity-csharp-editing
Use when creating or changing Unity C# files, preflighting code, waiting for compilation, writing focused tests, or renaming serialized fields.
unity-mcp-operations
Use when operating Unity Biome MCP to select or discover tools, batch compatible commands, resolve schemas, reduce response size, or recover a connection or session.
unity-ugui-authoring
Use when creating or validating Canvas (uGUI) UI, RectTransforms, controls, persistent UI events, or visual-regression baselines.
unity-uitoolkit-authoring
Use when inspecting, authoring, attaching, or validating UI Toolkit UXML, USS, UIDocument panels, VisualElements, or custom controls in Unity 6.
unity-assets-prefabs
Use for Unity asset database operations, prefab workflows, ScriptableObjects, dependency checks, or project settings; not materials or shaders.
unity-materials-shaders
Use when creating, inspecting, or changing materials, shaders, Shader Graphs, shader properties, keywords, or render-material diagnostics.
unity-animation
Use for AnimationClip keyframes and events, Animator controllers and blend trees, or Timeline cinematic sequences.
unity-particles-vfx
Use for ParticleSystem creation, modules, presets, VFX intent, playback, or particle overdraw checks.
unity-ui-authoring
Use when creating or validating Canvas UI, RectTransforms, UI layout, controls, or visual-regression baselines.
Bio shown is the top-scored skill's repo description as a fallback — real GitHub bios land in a future update.